Dhampir & News regarding Fantastical Multiverse
Added 2024-07-07 06:44:52 +0000 UTCHere is a showcase for the improved Dhampir [Humanoid] faces. This is a WIP because I realized a lot of things were either conflicting with old Dhampir stuff or I forgot to update parts of the Fantastical Dhampir or the new Fantastical Core file that will be called Fantastical Compendium. So I'll dive into explaining what changes are happening for Dhampir that I've been working on and then I'll focus on more news regarding Fantastical Multiverse.
So what's up with Dhampir?
Well to start this will be Dhampir version 1.6.
Dhampir portrait icons should be fixed, I'll be showing this in another video today or tomorrow.
Dhampir face LOD problems have all been resolved no more texture changing. I'll include this in the portrait video.
All old Dhampir heads were purged. I just remade them. I added support for some of the vanilla NPC heads to be added to Dhampir in case people use mods that can change the races of origin characters. This will resolve Neck seam issues for most heads not using a female texture for the male heads. (Reduced this by a lot for body type 2 as you'll see in this video.
Dhampir will now support Extra Attack. A video for this being displayed will be coming shortly.
Dhampir is now compatible with monk unarmed strikes and can scale with the damage die but keeps Con mod for attack rolls and damage rolls following RAW. You can now bite victims with a bonus action if you are a monk instead of using your fist.
Dhampir's Elusive Swarm skill now only gets immunity to opportunity attacks once you reach 3rd level unless having the patch that completely removes this. (This is the flying skill) I nerfed it but also buffed it because at 3rd level you get the immunity to opportunity attacks while using Elusive Swarm and increased the range of it to 18m if you have the movement to do so. It requires your movement per 1m you travel but now in one use can be used all the way up to 18m instead of just being 9m like it is in the old version. This is to give it a similar boost during progression as Spider Walk does in the RAW Dhampir version when you reach 3rd level.
Heads are now sorted by elvenkind or pointed ear species first and then humanoid ear species. It's no longer unorganized.
The teeth have been removed. This trailer is still using their old presets but the teeth won't show once I put the correct preset file in the Dhampir folder. I'll make another video to show this before I release the race.
All the heads have proper names. The "Not Found" will be gone it's just missing the localization file that is needed for the correct names to show.
I may include the other versions of Dhampir like Orc, Tiefling, Gith, and Aquatic after this update but it might not be available till September sadly. I'll try to get it out before but I make no promises since I'm trying to get everything ready for 2.0 by September for you all to enjoy.
At the latest, this update for Dhampir should be available on July 10th for all my Patreon members. I just want to further playtest and finish getting everything you will need ready.
What is Fantastical Compendium?
It's the new name for Fantastical Core and I'm transferring all the information contained in Fantastical Core to Fantastical Compendium. That is the easiest and non-NDA-breaking explanation.
You may need it and Fantastical Core at first but once it's available on Nexusmods it won't be. In short, I'll release it early with the Dhampir update but won't release it publically to Nexusmods till after it's ready.
So eventually the new load order will just be Fantastical Compendium + any Fantastical race mod you want to use.
Fantastical Compendium will be available on Nexusmods before Septemeber.
What about the new races?
Still trying to get at least 1 out this month for sure. A majority of what was planned for Wave 5 has been determined it is best to wait till September for Patch 7 before I release it because it will resolve a lot of problems I would encounter while trying to get 2.0 ready for September.
Why September?
https://x.com/baldursgate3/status/1797586744088621138
Coming to you this September, Patch 7 will introduce an official modding toolkit so you can bring your wildest ideas to life!
Closed Alpha Begins Today
Closed Beta - July
Modding
FAQ Read more in Community Update #27 - Official Modding Support: https://larian.club/CU27
Larian is releasing the official modding toolkit which should help drastically reduce bugs and the mod being broken whenever we get major fixes or improvements.
For example, the Monk animation issue was caused by a change Larian made that I didn't realize happened because I was using templates that had older versions of BG3 and didn't notice the change till I had already released the races. Stuff like this should no longer happen with the official modding tool. Also as I mentioned before I was one of the people invited for the Closed Alpha but I can't release 2.0 until they give us the green light to release mods made using the official modding tool.
What about fixes for the other races?
Still being worked on. Last month I released a few of them. Was working a lot on Dhampir from the end of June to now. Now that a majority of the Dhampir is confirmed fixed I'll finish a lot of the other races shortly after making sure all the files have been updated for Dhampir. Once I know Dhampir is correctly working, I will move on to those. So all races that have monk animation problems will be resolved tomorrow, so should see updates for those soon if I haven't already fixed them, as I finished also updating my template and confirming the animations for those now work when using certain monk skills like Flurry of Blows.
Comments
No problem. Take all the time you need. :)
Luke Berty
2024-07-10 18:18:13 +0000 UTCGoing to try to have it out before but it likely will be restricted to Patreon members till I have the armor mod available. Right now I have no idea when I'll even be able to work on them since I don't have power or electricity and my desktop is what has all the Goblin files. Could get power back tomorrow by the end of the day or a week from now thanks to Hurricane Beryl.
Dungeons N Souls
2024-07-10 06:10:40 +0000 UTCThis looks amazing <3
xjdjsjcjfuwusjcjfuf
2024-07-10 05:42:38 +0000 UTCNice to hear.šš¼ Iām curious if the goblin race will be released this month or on September?
Luke Berty
2024-07-08 21:55:28 +0000 UTC