Going to take a week to get Fantastical Stylist, Numina, and Forspoken out to the public but next week I will begin working on getting these races out. Thinking of maybe releasing 1 at a time that way I can work on getting other stuff updated/released. I'll likely do a public pool later today to have it voted on what should be focused on. The top 5 races will be the first five released from highest to lowest votes before doing another poll.
Malformed
Githyanki
Laneshi
Mark of Storm (Half-Elf)
Mark of Finding (Half-Elf)
Mark of Healing (Halfling)
Ghostwise Halfling
Moroi
Eladrin
Aasimar
Avariel
Hexblood
Nephilim
Hyur
Locathah
The Disembodied
Hemōnari
Grugach
Goblin
Hexblood
Finish converting behind-the-scenes custom VFX to modern BG3 format.
Update Shadar-kai Shadowfell Step VFX
Update Astral Elf Starlight Step and Astral Trance VFX.
Update Dhampir's heads and fix LOD issues.
Update Dhampir animation for Scion Swarm
Add Dhampir Tiefling & Gnomes.
Fix Dhampir Vampiric Bite not triggering for Extra Attacks.
Add Reborn Tieflings.
Update Goliath heads to fix mismatched textures.
Create a new mod so I can allow Kobolds to wear helms, and hats, and equip/unequip the armor they are wearing in the Wave 4 EA version.
Try to resolve Bugbear armor clipping.
Finish Elemental Hairs for Genasi, Eladrin & Goliath to utilize.
Separate Lineages into their own "race". Dhampir will be it's own thing for easier navigation between species that are a Dhampir. Reborn will follow the same design change. Will try my best to prevent Reborn player's from having to restart with this change or use Character Appearance edit.
Earth Genasi - Merge With Stone
Will provide 4 heads for each body type & stone body’s for each body type.
Earth Genasi - Earth Rupture Skin
Will provide 4 heads for each body type & nightsong skin for each body type.
Fire Genasi - Flame Cracked Skin
Will provide 4 heads for each body type & fire cracked skin for each body type.
Additionally, since I've been getting a lot of requests for "Beta" builds of this mod I'm likely going to introduce a singular file that gives access to all races that are deemed stable & in Alpha state but it will be locked behind a new Patreon $12 tier to prevent my work from being stolen and copy-pasted into the files of another mod. These files will likely receive Bi-weekly updates but will contain everything that is public + alpha build. If you want to play a race way earlier you will be able to. So that's what I'll be working on in the coming weeks. So pretty much all of the races that were available in 1.0 will be available in this tier. This won't be the only mod that you will gain access to I'll also be including Alpha builds of
Unbridled Classes (Mod that unlocks classes to 20 and adds a Short Rest system more similar to the TTRPG, also has Hit Dice resources so it can be used alongside Blood Magic spells)
Roles Beyond (Adds new class called Vagrant a class that focuses on adventuring, Ichor a class that specializes in Blood Magic, Blood Hunter by Matt Mercer, and 2 more classes later down the line. All classes will be able to reach level 20.)
Epic Boons (Adds Epic Boon options following old UA for 2024 Player's Handbook, Basically adds Epic Feats at level 20 for your character to choose from. Originally was in an older mod I made called Revised One's but has been scrapped from it because I'm pretty certain the reworked D&D classes won't have this feature anymore.)
Peerless Feats (Adds a bunch of 3rd party homebrew feats. Some made by me others made by Grim Hollow, and some Feats not found in Feats Extra from official 5e Sourcesbooks.)
I'll likely show more on those mods next week to provide more insight.
All of these mods will eventually be public so if you don't desperately want them or don't want to pay you don't have to. :) So don't worry if you can't afford to do that tier.
What is does Stable Build mean?
It means the mod won't corrupt or crash your game so long as Larian Studio's doesn't make any drastic changes to the game that would conflict with them.
What will these Alpha Builds have in it?
I have completed portions of the mod. This means there could be content not fully finished just yet, but it will be functional. So a VFX might not be the right one. A passive might not have the description polished. A race for example may only currently have 1-2 heads per body type. It's essentially having access to something that might not be released for a couple of months in advance.
When is this coming out/happening?
Likely after I finish updating Fantastical Multiverse, Fantastical Stylist, Fabled Backgrounds & Numina. Then I will start getting stable Alpha builds of the mods:
Fantastical Multiverse (Alpha)
Unbridled Classes
Roles Beyond
Epic Boons
Peerless Feats
Why didn't you do this before?
I wasn't as comfortable with the state of Fantastical Multiverse and didn't want to lock most of the races behind an EA Paywall. Now I think a majority of the popular races are released. So there's less pressure on people to get the tier.
Dungeons N Souls
2024-04-22 20:56:13 +0000 UTCLuke Berty
2024-04-22 20:44:59 +0000 UTCAbraham the Heavy
2024-04-22 03:34:03 +0000 UTC