Hey there, I'm going to put payments on pause for this month so I can focus on getting an update to the Steam/Itch version out. It's really overdue, and they always take longer than I expect due to the time required for testing.
Arguably I should just use old Patreon builds for this, but I've been structuring the new content as a mod, which means I've got to move it into the base game, which means I need to test it again. The advantage to this was making sure that the modding interface can do everything it needs to, but I've become confident it's suitably flexible and I know where to improve it. So after this release I'm planning to roll the Patreon mod into the base game and do it like everyone else: Patreon builds have extra features because they're newer versions delivered in advance.
Afterwards I'll make some time to go through the Patreon mod's code and write up some code samples for the modding wiki.