SakeTami
Sidenius
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Dragon creator progress update

Next week I'll be showing the latest progress on the dragon creator, featuring several new customization areas and the long awaited full body morphing, which lets you extend and shrink the neck, torso and tail to pretty extreme proportions while maintaining the same level of quality across all body compositions. I wasn't initially sure how far we could take it, but the latest iteration of the system has turned out incredibly flexible and can support pretty much any type of body in principle. It has been a long time in the making but is finally ready to be shown.

You'll also get to see mouth customization with individually changeable gum, tongue and teeth, long attachment wings, possibly some armor, and a brand new eye customization feature. The eyes are really fun to customize and look incredible, I can almost guarantee that it will be the best looking dragon eyes you've seen in a game to date. The system also technically supports all leg combinations (front/back, only back, only front, no legs), which I may show as well.

Animations and physics that adapt to the different bodies hasn't been worked on yet so that will likely not be shown, but the goal is to have skin weights done for all pieces so that the dragons can at least be posed. Coloring is also pretty rudimentary at the moment, I've been looking into free hand painting and projecting patterns onto the skin but nothing concrete to show yet.

Comments

I have needed this game for years! It looks stunning, if I this is early access I can’t wait to see the game itself.

Nicolas Ledo

for sure need an inverted control so that the dragon flies like a plane. I think this will greatly improve the flight dynamics.

C. Chaney


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