SakeTami
badkittygames
badkittygames

patreon


Updates with Conash!

Hey everyone! Next week is going to be the start of Tester’s Week for  the upcoming PRINCESS update, and since I’m more or less entering the  home stretch with what I’m doing I thought that I’d get you all up to  date on the various things that I’ve either been working on or keeping  my eye on.

First and most importantly, I’ll have to tip my hat to RomeoPapa,  lostone, and everyone else who’s been helping out with the new wiki (found here)!  It was really disheartening when we were given the two week notice of  being shut down, but thanks to their efforts the new wiki had finished a  complete transfer with about a week to spare! Which we promptly decided  to get it taken down early it seems. 

See, turns out that even if you move somewhere new you’re not allowed  to turn any pages (especially the main one) into just redirect links to  the new wiki over at Fandom, so they weren’t too happy to wake up one  day and find out that the entire wiki was replaced with  redirect pages. I have no regrets, as there were still a few people  visiting the old wiki and making changes or leaving comments even after  there was nothing but redirect links left, so I think that even though  it hastened the deletion of the old wiki, it was important to try to get  as many people over to the new wiki that we could. 

By the way, feel free to let us know what you think of it over there  or in the discord, and if you’ve got some new things you’d like see  added we might be able to accommodate since we now have full control  over it!

Now in terms of game development stuff, let’s have a little talk  about a new feature I’m excited to add- dual-elements! You see, there’s  been several issues in Harem Collector that have irked the  mini-perfectionist in me ranging from how the mages with various ‘Anti-‘  elements on their weapons had no effective use for that element to  being able to being able to equip a demon slaying charge and all of a  sudden even though you’re attacking an enemy with a shield, their  piercing resistance isn’t reducing the damage on your arrows! Not to  mention with how useless using magic with the Newts is due to how they  only have good damage thanks to their unique ‘Newt’ element…. 

So, that’s why I thought to basically take our current ‘one element’  system, and turn it into a ‘dual-element’ system, where not only attacks  but even magic can have both a ‘physical’ element and a ‘racial’  element. It’d work basically how the current system works, but if you  say give Felix the Necronomicon and Manhunter Poison, his attacks will  do both necrotic and anti-human damage, multiplying the  effectiveness of both (so still be careful of immunities). I’m even  going through and making a lot of attacks like Therese’s Smite with a  hardset ‘physical’ element still able to take into account whatever her  current ‘anti-‘ element would be! 

As for the magic end of this system, it will only consider  the element of your weapon, so even if you throw Manhunter Poison or the  Beastslayer Ring on someone their magic will not gain the ‘Anti-human’  or ‘Anti-beast’ properties, and I think this is fair because if your  mages didn’t use their weapons to help channel their magic in some way,  then they wouldn’t have a reason to hold a weapon in their hand instead  of a buckler or something and mechanically speaking this helps create a  bit more uniqueness as now you can use, say, Chimei’s Anti-Demon element  to it’s full effect! Newts during the ‘Send Newts’ quest will have  their unique Newt element moved over to their weapons so that  spell-casting newts can benefit from this too. 

Oh, this will only apply to magic that targets enemies though, so you  won’t be able to use Yeon’s Anti-Mage element to boost her healing!

Next, let’s see… Well we’re working on getting the 4th solo  tournament into this release! The enemies are coming along quite nicely,  and I’d like to take a moment to thank our testers for putting up with  my nonsense with all the test releases I’ve been putting out this past  month, hope you all have been enjoying it! 

Oh, players should also expect hard mode in this release, the only  real update that’s been made to it is that now when you are in the save  menu, your save files will now put a bronze star on any saves in Easy  Mode, silver for Normal Mode, and gold for Hard Mode, to help keep track  of what mode each save file is in. Oh! Easy Mode! I’ve also added in a  new item so that if you’re in Easy Mode you can change your party  anywhere while you’re outside of battle! Don’t worry about starting a  new game to get it, when you load your save file the game will  automatically detect if you’re on Easy Mode and don’t have the item, and  if that’s the case one will just show up in your item list!

Hmm… The only other thing that I really have to talk about would be  the Yamamaya revamp, and while everything is looking good so far, I’d  rather wait a few weeks and then give that it’s own blog post, no matter  how much I like to talk I do like to keep secrets sometimes! So I’ll  wrap things up here, see you all later!


More Creators