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A Dungeon King Update

So, it’s been awhile for one of these, huh? We’ve been focusing  heavily on Harem Collector most of this year, finishing up multiple plot  arcs and getting lots done (though, as usual, less than I’d like). But  I’ve also been nibbling away at the design documents for Dungeon King,  and have been making some progress.

We have a full list of twenty-six adventurer classes we’re going with  for the enemies in the game. Some of these might change, particularly  classes which are based on buffing a familiar/construct/animal  companion. I’d like to include classes like “Beast Tamer”, “Dragon  Tamer” and “Doll Mage”, primarily inspired by the same classes from the  Ogre Battle series, who come with companion enemies who are functionally  separate enemies but lack the normal enemy priorities and just follow  their “master” around. If getting this mechanic to work proves  problematic, since the behaviour of the adventurers is so important to  the gameplay, I’d rather just cut the classes.

Still filling out the list of monster girls. The main trio of  starting harem members- the succubus Mephy, the slime girl Kalene, and  the ratling Nezi- are fairly fleshed out, and I’m looking forward to  sharing profiles for them later on when they have some concept art to do  with it. A minor antagonist from the early game which you will get to  recruit later on is going to be a magma elemental loosely based on the  Vulcan enemies from Odin Sphere. As backers may remember from a few  months ago, I also intend on including some kind of female werewolf or  beast-girl, who desperately wants to consider herself a knight despite  being a monster girl, playing with the idea that I originally wanted a  wolf-girl knight as a corrupted adventurer until backers voted  otherwise. I have firm plans for about seven monster girls for the harem  at this point, meaning there are still about eighteen monster girls  still to include.

I don’t expect to have a full roster of harem characters by the time  we begin development in earnest, by the way. I feel that making things  more or less on the fly is an important part of my methods, and I want  to keep that freedom when we’re actually working our way through the  game.

Conash hopes to have an early alpha with stand-in art assets done by  early 2020. This would be mostly a tech demo, so we can work on the core  systems like the enemy behaviour and other basics while finishing up  Harem Collector. This will be distributed to backers for them to enjoy  and offer feedback on, although it will be some time before story or hentai get added to the game.

Hope this short update proves interesting. Until next time!


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