Sorry for the late arrival of this and the lack of a blog post today- the latter I'll have to get to tomorrow, but I wanted to make sure this got out ASAP.
Due to various reasons, there aren’t a huge volume of changes here. You can explore a little bit of how the two new quests start, but they aren’t in a completable state. By visiting the fairy standing in front of your Northmarket manor, you can see two of the main features we have completed so far- a puzzle for one quest that involves using coloured orbs to change the qualities of a laser beam, and a brief animation that plays during the beginning of the other quest that was surprisingly difficult to get working.
The other new feature I’m quite excited about is the victory dialogue that will now occasionally play at the end of battles during the message when you get your xp and items. It’s mostly intended to provide a little bit of extra characterization and is somewhat context sensitive, changing to a different message whenever a character levels up or you defeat certain bosses.
Thanks for your support and patience, and please let us know what you think!