SakeTami
badkittygames
badkittygames

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*makes farting noises with his cheeks*

As much as I like writing, there are some things that are very  difficult to get across. I can’t even begin to imagine the number of  times I’ve wanted to put emphasis on something, or make a play on words,  and haven’t been able to effectively do so because of the nature of  text. I think my skill at writing has increased over time- I encounter  these problems less and less, I think- but it still crops up. It’s  annoying.

That’s part of why the chat system has not been a priority. It takes a  really long time to write so much dialogue. Trying to find something  insightful or at least funny to say about this or that character is  pretty hard. And I can only call the Hero a jerk so much before it  becomes old.

But now, I’m just complaining. I had intended this blog to be about  my writing process, since I’m going to be grinding away at chat menu  stuff while the testers have their way with the new content.

Now that I think of it, though, I just find writing characters to be  intuitive. Maybe it’s all the roleplaying I do- I have a regular table I  go to every Thursday, where we generally have two campaigns that switch  every week. So even if I happen to be running a campaign (like right  now) I still get in a bit of roleplaying every other week.

I guess that’s not really helpful, now, is it? Writing sure is tough.

The backer release is in one week, and it’s going to have writing in  it! And some other stuff, too! Two characters from long ago return, and  you get to fuck at least one of them in the ass! It’ll be great!

Edit: I realize I bitched about writing last week too but the lead-in to a backer release is usually pretty slow, since I can't start working on anything new, so it was either this or talk about my figma or video game collection.

Comments

Yah, you should try calling the hero by other names~

Gfellha


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