SakeTami
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Meta Quest2 購入しました

パトロンの皆さま、いつも支援頂きありがとうございます。


今までOqulus goという古代兵器を使用していたのですが、今更ながらMeta Quest2を購入しました。
(Meta Quest3は値段が高すぎて断念...)

というわけで、Quest2に合わせて動画の解像度なんかも少し調整を入れるかもしれません。


合わせて、兼ねてより要望のあった動画の60fps化についても検討を進めていきます。

以前に情報のあったTopazVideoAIの使用を考えていますが、他に良さそうなフレーム補間ソフトがあれば教えて頂けると嬉しいです。


遅くなりましたが、今年も宜しくお願いいたします。

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Thank you to all our patrons for your continued support.


I had been using an ancient weapon called Oculus go, but I recently purchased Meta Quest 2.
(I gave up on Meta Quest3 because it was too expensive...)

So, I might make some adjustments to the video resolution to match Quest2.


At the same time, we are also considering converting videos to 60fps, which has been requested more frequently.

I am thinking of using TopazVideoAI, which I had previously heard about, but I would be happy if you could let me know if there is any other frame interpolation software that seems good.


I'm late, but I appreciate your continued support this year.

Comments

I'm sorry if I say something strange because it's a machine translation. Does it mean that fps interpolation is not very good? The reason I want to use fps interpolation is that due to the video creation process, rendering at 60fps takes a lot of effort and time. It is not yet known how long it takes for fps interpolation, but if I can get a similar effect to 60fps rendering using the fps interpolation tool, I would like to use it in my future video creations.

ond

I've used SVFI to interpolate VR videos from 30FPS to 60 or 90, but I'm not convinced it makes much difference compared to re-rendering at a higher framerate even though the amount of processing power to interpolate is still large.

cbenyar


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