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Donkey Kong Bananza - HDR Optimized Settings

The game DOES USE/APPLY Switch 2 HDR Calibration app settings.

Even if the game supports and reads system level HDR calibration, the Peak HDR Luminance is always a lot lower than what we've setup so the overall contrast of the image is flatter than it should be.

The game seems in fact to totally ignore the first Luminance slider/section of the system HDR Calibration app, but changes dynamically only when changing the second Paper White slider/section (giving the impression that also this Nintendo first party title has "fake HDR" or it wasn't graded with HDR in mind to start with at least)

So my recommendation is still to just be sure you've setup the system HDR Calibration correctly as suggested for you TV and that's it, but the HDR rendition even when doing so will still be mediocre compared to actually native HDR titles.

Enjoy,

-P

Comments

My 2 cents is that they'll never fix it... I only hope they'll just re-think HDR as a priority at the beginning of the development of their next games and not like a second thought, half-assed implementation like now...

P40L0

Any chances this gets patched? Nintendo being Nintendo maybe not? I’ve only seen this issue of the peak brightness being limited discussed by one other outlet so who knows if it’s a priority for them…

D C

Hi, I was wondering if you knew the the brightness settings for street fighter 6 for ps5 pro

Larry Wesby


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