Indiana Jones and the Great Circle - HDR Optimized Settings
Added 2024-12-06 18:42:51 +0000 UTC
The game DOES USE/APPLY Xbox and PS5 HDR Calibration settings but not PC ones.
The game has a good HDR implementation as it correctly leverages Xbox HDR Calibration while it offers an in-game Peak HDR Luminance slider (in nits) on PC which can go up to 10.000 nits along with other HDR controls while also providing good black levels.

The only problem on PC is that the value you put in-game for Peak HDR Luminance doesn't correspond exactly to the actual in-game Peak HDR Luminance (you need to aim higher to match what you want during actual gameplay) but we'll see that in a moment :)
For PC only:
If you have an LG OLED and:
> you're using Dynamic Tone Mapping or Dynamic Contrast:
Set Peak White slider to: 4000 (nits)
> you're using HGIG:
Set Peak White slider to: 1.000 (for 800 nits) or 1.200 (for G2/C4) or 2.000 (for G3/G4)
If you don't have an LG OLED and:
> you don't have an HGIG option:
Set Peak White slider to: 1.200 (for around 1.000 nits)
> you're using HGIG:
Set Peak White slider to the corresponding real Peak HDR Luminance of your TV in "nits" considering the following in-game values:
- 1.000 = 800 nits
- 1.200 = 1.000 nits
- 1.700 = 1.300 nits
- 2.000 = 1.500 nits
- 2.500 = 1.800 nits
- 2.800 = 2.000 nits
- 4.000 = 2.500 nits
For PC and Xbox:
Set the regular Brightness slider to 28 to fix an otherwise slightly too contrasted image and improve specular highlights without raising black levels.
Set UI Brightness slider to 200 for a balanced value.
BONUS:
Disable Chromatic Aberration & Disable Film Grain: by setting it to 0, to improve picture clarity
On PC: Set Motion Blur to Medium: as default High is a bit too much (especially with Frame Generation)
On PC: the game is VERY heavy when using Full Ray Tracing (or Path Tracing) so if you want to use that make sure to not exceed your VRAM limit (e.g. decrease DLSS preset to Performance and decrease Textures quality until your VRAM has some free room again)
On PC: DLSS Frame Generation is currently broken (it will stutter intermittently). Hopefully this will be fixed with later patches -> FIXED WITH PATCH 1.02 (but if you still have issues with frame pacing: Disable Low Latency Mode: Ultra from classic NVCP (only for this game)
Enjoy :)
-P
Comments
Nope, same settings
P40L0
2025-04-19 17:09:15 +0000 UTCHi any change for PS5 settings?
Jai Sharma
2025-04-19 17:09:01 +0000 UTCNo, leave it default on Xbox/PS while if you use 4K DLSS Performance + FG + RR to have Path Tracing on PC increase in-game Sharpness to Max
P40L0
2025-04-16 06:49:39 +0000 UTCShould sharpening be turned off?
David Soto
2025-04-16 00:02:11 +0000 UTCTry also uninstalling Lyall's mod and see if it also happens
P40L0
2025-03-08 23:50:39 +0000 UTCWith taa on and dlss off ,It is resolved but goodbye performance...
Riccardo
2025-03-08 23:50:00 +0000 UTCCool to know for keeping FG enabled with that mod, but animations stutter may also be related to FG itself with the game
P40L0
2025-03-08 23:42:49 +0000 UTCI'm not talking about that so solves with: https://github.com/Lyall/GreatCircleFix , is another problem ,also alex battaglia talks about it on resetera on 6/12/24, you don't have this problem? https://www.resetera.com/threads/indiana-jones-and-the-great-circle-pc-performance-thread.1053414/page-3#post-132551448
Riccardo
2025-03-08 23:38:02 +0000 UTCNo way to fix it as the game auto-disables DLSS FG during cutscenes (creating stutters) and re-enable it automatically when they end. Only devs can fix it
P40L0
2025-03-08 23:26:34 +0000 UTCCiao/Hi, stutter animations in cutscenes with dlss on, is there any way to solve it? I have tried them all, thank you!
Riccardo
2025-03-08 23:23:13 +0000 UTCNo it was 28 even before in order to improve daylight rendition
P40L0
2025-02-23 17:08:47 +0000 UTCBut did you change the regular Brightness from 20 to 28? If so, why?
Rene Kollmann
2025-02-23 16:16:52 +0000 UTCHDR rendition is the same. What they have fixed/added is Full Ray Tracing + now with DLSS Ray Reconstruction too
P40L0
2025-02-21 21:54:53 +0000 UTCWill you retest HDR with the newest Patch? Seems like there is a change in Lighting. Also Artefacts got fixed like in dark areas of bushes and in the eyes.
Rene Kollmann
2025-02-21 19:05:17 +0000 UTCThanks again. I don't wanna be a pain in the ass, but can you tell me about VRR vs Freesync on Xbox Series X. In my LG CX I always turn VRR on and Freesync off. This is correct, right?
Timo
2025-01-14 17:27:42 +0000 UTCDV for Gaming is worse for all games compared to HDR + HGIG. Turn it off completely for games.
P40L0
2025-01-13 23:16:31 +0000 UTCThank you for the help, mate. One last question: do you think the Dolby Vision is better or worse for this game?
Timo
2025-01-13 23:07:39 +0000 UTCFor Xbox: Min/Max is ok for Xbox HDR Calibration, then in-game Brightness slider to 28, also correct
P40L0
2025-01-13 22:56:35 +0000 UTCSo, in a LG OLED CX: 0nits min luminance, 800nits max luminance (HGIG) and in-slide game HDR put the brightness to 28?
Timo
2025-01-13 18:59:08 +0000 UTCU mwan 1,400 right lol.
haris mohammad
2025-01-07 21:14:52 +0000 UTCAll is the same. Try 1.400
P40L0
2025-01-07 08:53:58 +0000 UTCHey man does hdr need to be set higher still or was hdr patched? If no update, then what value should I use to achieve 1100 nits in game?
haris mohammad
2025-01-07 02:21:59 +0000 UTCwhere do u measure the peak brightness? when im in gizeh i look at the sun and get 797 nits when in game peak is set to 1150
Hasnain
2024-12-28 16:11:21 +0000 UTCbanisher
Riccardo Pietro Ranieri
2024-12-18 12:22:55 +0000 UTCYeah it seems bugged at the moment but NVIDIA should have fixed it with an OTA update for drivers 566.36 (while it works correctly with previous 566.14)
P40L0
2024-12-17 09:06:33 +0000 UTCHello buddy. Turning off low latency mode in the Nvidia settings doubled my frame rate on path tracing mode. 1440p dlss quality, no frame gen, max settings. Was nearly 30fps with low latency mode now it's well above 60-70. No noticeable difference in lag either.
Josh Trebilcock
2024-12-17 08:28:23 +0000 UTCI'm gonna remove that specification. It's a really optimized engine :)
P40L0
2024-12-09 13:50:09 +0000 UTCSmall correction, the game does not have quality or performance mode on xbox. It was built to run at 60fps from the git-go. It runs at 1800p 60fps. Thats id tech 7 for ya 😃
Anton Protasov
2024-12-09 13:48:42 +0000 UTCYes, like I mentioned Xbox uses system HDR Calibration for the peak HDR part, so it's normal you don't see it. They removed the perf option with latest patch apparently: it's always 60 now.
P40L0
2024-12-09 07:55:47 +0000 UTCYes, but also on PC
P40L0
2024-12-09 07:40:12 +0000 UTCHello, is it correct to only see a brightness and UI brightness slider on Xbox under “video?” Also I do not see an area to switch to performance mode or not
Omar Mansour
2024-12-09 02:09:10 +0000 UTCso increase the regular brightness from 10 (on xbox) to 20?
AcePython92
2024-12-09 00:26:27 +0000 UTCSharpening default, Film grain off
P40L0
2024-12-08 08:19:35 +0000 UTCHello, what recommendations do you have for the in-game sharpening and film slider? Thanks Series X LG c3
Vlad760
2024-12-08 00:43:14 +0000 UTC