SakeTami
techoptimized
techoptimized

patreon


Alan Wake 2 - HDR Optimized Settings



The game DOES USE/APPLY Xbox , Playstation and PC HDR Calibration app settings.


The title has a good HDR implementation by actually leveraging the system level HDR calibration and also providing correct black levels in HDR.

There are some instances where in-game actual peak brightness could have been higher (like the sun and the sky) but it seems having it dimmer is (another questionable) creators' intent as there are other elements (like torches or lamps) which confidently get closer to max luminance instead.


Luckily the game is also offering additional picture controls:



After Night Springs DLC and Game Update v1.1 HDR picture quality is changed a bit.

Set the Game Brightness slider to 63 to improve the luminance intensity of those dimmed highlights without raising blacks or ruining the whole picture (or you can leave it at 50 to preserve original "creators intent" if you prefer), while you can keep the UI Brightness slider to default 50


BONUS:



Enjoy :)

-P

Comments

No, all the same

P40L0

Did hdr or picture quality change in lake house dlc update?

haris mohammad

I would keep that on as it's an artistic choice for the game

P40L0

I saw lens distortion as a new option, I'm assuming disable that too

David Soto

Don't manually switch back and forth presets, you don't need to

P40L0

Wait my FMM does that also , goes extremely dim about 5 seconds in, what can I do to not make that happen

Cornell Dixon

HGIG in a dark room, DTM in a dim/bright room for C2

P40L0

Would this look better using HGIG or DTM on a 2022 c2? On Xbox

Dylan Ryan

No, better to stick to Game Mode with C2 as input lag will noticeably increase outside it. DTM with +25 clicks = 4.000 nits is good

P40L0

Should I use fmm on my C2? Also, is it better to use DTM after calibrating ps5 to +25 clicks?

Josh Trebilcock

Thank you! I will do that.

Roman

That's the difference you see between the "old" DTM of Cinema and Game presets (which will also considerably raise gamma) and the "new" DTM of FMM which will leave gamma alone and only increase highlights' luminance. When you switch back and forth between them the change won't be instant but gradual. That said, you don't need to use Game mode anymore for gaming on G3/C3: just stick with FMM coupled with ALLM and/or VRR along with all my other suggestions for it. For HDR movies you can keep using HDR Cinema.

P40L0

I want to clarify the FMM mode in HDR on my G3. When switching between modes, especially between Cinema, Cinema Theatre and Game optimizer, I noticed this thing. After the Game, Cinema mode looks good brightness level and does not drop for the next 10 seconds. But if immediately after I turn on FMM, the brightness at the beginning is flawless and the one I would like to see, but literally in the next 5-6 seconds I see a gradual dimming of the picture. What could this be related to? I did everything according to your settings and I like them, but I don't understand why there is a decrease in brightness, what else can I try to look at (Control panel on pc is installed).

Roman

FTDA is correct at -4 both for SDR and HDR when VRR is active, compared to VRR: Off. The game also has correct black levels so you don't need to further lower it. On G3 it's better to totally avoid Game mode and use ALLM + Filmmaker Mode with the new DTM + VRR, which will be very similar to calibrated HGIG with the additional benefits of preserving the new dynamic color boosting of 2023 series, having an higher average luminance and working good even when you have no Peak HDR Luminance control. For Alan Wake 2, the default Game Brightness slider at 50 is deliberately dimmed down as average as a "creative choice", but you can put it to 90 to make highlights as sun/sky/neon lamps as bright as possible while still not ruining black levels or the overall look of the game.

P40L0

this channel said to use tune dark areas to -8 when using dtm on g3 what do you say to this? https://www.youtube.com/watch?v=LpkKiHgCArc or better to use hgig instead of dtm

SKE


More Creators