Devious Devices LE 5.2 Beta 11 RC2
Added 2023-02-01 20:52:33 +0000 UTCHere we go! This should be the very last RC before final release. No new changes, improvements or minor bug fixes etc will be added at this point. The main purpose of this RC is to make sure there are no regressions or new bugs introduced by the changes from RC1. If people don't find any super-serious showstopping bugs in this release within two days, I will post RC2 as the official 5.2 release. To avoid me losing track of things, please hold off any new feature contributions or improvements etc. until after 5.2 releases. Report only MAJOR bugs with this release, if there are any.
Have fun!
Download link: https://mega.nz/file/6M9QmboB#uR7ejP812KgAr4DlIj3OfJX0nE04uaYyfq91hCcUmn0
Changelog since RC1:
- Added: Appropriate devices messages for all rope arm and leg cuffs
- Added: Catsuit event. This event triggers when anything with the keyword 'suit' is worn and has 'Cat' in the name (cat suit and catsuit both work). The event is also weather sensitive (e.g. rain vs sun)
- Changed: Reworked device hider. It should from now on hide only Devious Devices, not third party armor using DD slots. It should also update faster now.
- Changed: Reworked how Gag expression is updated on NPCs. In comparison to the previous implementation, this should be much safer and less stressing on the engine.
- Changed: Updated Dark fog blindfold effect and made it more ENB friendly.
- Changed: Updated GetRandomDevice() in zadDeviceLists.psc to make the random device selection function safer and prevent an edge case where it could hang the game.
- Changed: Replaced cubemaps on Lustrous devices with a shinier one.
- Changed: Script properties on several rope harnesses that still referred to them as non-rope harnesses
- Changed: Added a lot more device types to the struggle event. Also reworked the array so items with multiple animations don't overcrowd the array and mess with the randomnes.
- Changed: The restrictive collar events will no longer use two notification lines.
- Fixed: An issue with gag expressions.
- Fixed: Restrictive Collar event: Any item with "Restrictive" in the name and has the tag "Collar" will cause it to fire. Not only the default black one.
- Fixed: The sneak penalty from ankle shackles and pony boots was not showing correctly on the player's active effects screens
- Fixed: More bad grammar!
- Fixed: Assigned the proper ground models and texture sets for all open-crotch, collared variant slave harnesses
- Fixed: Replaced the legacy device interaction messages on 4 sets of nipple piercings to have them use the same as the rest of the nipple piercings
- Fixed: Improved several restraints messages (for example: a pair of boots will say "Put them on", a pair of nipple piercings will say "Put them in" and an armbinder will say "Put it on")
- Fixed: Removed obsolete build batch file from script sources.