Here's a closer look at her face. When I first imported Minto into DAZ there were a lot of things that were off. Skin textures were too dark and didn't reflect the promo pics. Face shape was too long with and overextended jaw/chin. The freckle skin didn't work with makeup versions so I had to manually go in photoshop and layer them on. I looked for a way to reduce iris/pupil size in G8 but couldn't find any. The eye textures and shader could probably be improved a little more for additional realism, but I haven't found anything quality yet. Also I just noticed her eyeballs clipping into her eye socket and it's gonna bother me until I fix it somehow.