I guess it only makes sense if I have patron specific posts! I took a look at the previous render and thought something was off. It actually ended up being a bit too dark - it's good for playing around with shadows but ended up darker than I expected. So I spent a day playing around with various HDRIs and lights to see if I can make daylight a thing. Turns out it worked decently. Also I spent another few days creating the skirt textures to match the rest of the outfit among other material edits.
I like the way the lighting turned out actually. The hardest thing to figure out was where to set the gamma at. The previously posted render had a ridiculous low gamma that was offset by the exposure, but I kept the gamma in this render around 10% of the default with exposure value the same.