SakeTami
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[Project File] Destructible Vehicle Project from City Sample Replicated

This post contains a link to the project file for download.

🤩 I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. I redesigned the enter and exit vehicle system to be replicated. Vehicle movement, vehicle deformation, and the sound system are all replicated. The project has already been successfully built, packaged, and tested on Windows.
This is the result of months—and years—of breaking down and reverse-engineering the massive City Sample project. I hope you find it as useful as I do!
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UE5.5 Project File: https://drive.google.com/file/d/19isMnjl9Ci2KOWD3TUZeB8-gR3msMmT5/view?usp=sharing

[Project File] Destructible Vehicle Project from City Sample Replicated

Comments

Thanks for this! Do you have any advice or know of any tutorials i can use as a reference on how to get the cars to work with my character in my project? I tried it a few times but i dont know how to trigger the collision between car and player. I only know how to do it with a collision box on player mesh but i dont see one in the example.

[MSTR] COUNTRYBOY 0303

Is ok got it, it was the fakedecal, i just had to move something to get the references to update! Weirdness

Craig von C (Bleak)

Hi! Sorry spoke to soon, there is some reference somwhere that doesnt get updated when i move /Game/Vehicle/Material/MPC/VehicleDamageParameters.VehicleDamageParameters I am assuming a set scalar parameters or something - could you point me in right direction?

Craig von C (Bleak)


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