SakeTami
jourverse
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[Project File] Destructible Vehicle Project from City Sample Updated to UE 5.5

This post contains a link to the project file for download.

I updated our destructible vehicle project to Unreal Engine 5.5. I rebuilt all levels to resolve the stuttering issues, fixed the warnings in the blueprint, and successfully packaged the project for shipping in Unreal Engine 5.5.
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How to Open the Project:

UE5.5 Project File: https://drive.google.com/file/d/1JtwPU8UfLwT_EPTg7gOdGDxdCKHGOWmk/view?usp=sharing

[Project File] Destructible Vehicle Project from City Sample Updated to UE 5.5

Comments

The deformation usually doesn’t affect the passenger cabin in modern day vehicles. The only way to change this limit is by adjusting the control rig constraints. Check the video https://youtu.be/5hYoz561jqc?si=3-nBligrOm3onnQQ at 30:45. This system isn’t designed to simulate real-world crumple physics.

Sengchor Taing

Hey, just got the project file, the control rig system as its implemented looks insanely complicated. Do you have any guidance on how to kind of unlock it? deformations as they are currently implemented are very limited. Even if you do the unlock the bones with the mix and max setting they either break/glitch or the dont deform the rig further. Also, implementing your own custom vehicles seems very complex to do too... Thanks!

Wimbly_59

Normally, you can open this directly in the UE5.5 editor. If you can't, it should be caused by Visual Studio not being set up correctly. Make sure to use Visual Studio Community Edition to open the project — not VS Code. You can follow this tutorial to set it up. https://youtu.be/8xJRr6Yr_LU?si=xk0uKUVi6H-F2Jvo

Sengchor Taing

Hey @jourverse! I was not able to open via VSCode 2022. Am I missing something? Is there another way to opening directly via UE 5.5.4 editor?

Benone Bitencourt


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