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[Project File] Underwater Effect with Post Processing Materials in UE5

This post contains a link to the project file for download.

In this video, I will show you how to create an underwater effect using post processing materials in Unreal Engine 5. We will use a post process volume to apply a custom material that creates the underwater effect. Create a post process water-line that blends the water and the air, adjust the automatic boundary scale to fit the water body, and implement a buoyancy system that uses the water actor's height.

Youtube Tutorial: https://youtu.be/ALeBZEr--Ts

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UE5.3 Project File: https://drive.google.com/file/d/19WQnWXG1xVGNSiUAX7xSPDKJ8ul9kenV/view?usp=drive_link

[Project File] Underwater Effect with Post Processing Materials in UE5

Comments

Woow, would it be convertible to ue5.5 easily? Would you please update this?

Mohammad Sheikh Hassani


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