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[Project File] Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation

This post contains a link to the project file for download.

In this tutorial, I'll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. A mesh tile has a smooth transition between levels of detail, seamlessly morphing in and out with changes in camera distance. Please note that this method can only be used as a plane mesh.

Youtube Tutorial: https://youtu.be/h33NpetOb2M

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UE5.3 Tessellation Plugin: https://drive.google.com/file/d/1yCutCeltuvQAtPeVu5g5YWaXpKbPyDXA/view?usp=drive_link

UE5.3 Project File: https://drive.google.com/file/d/1JwSzkGDuRKHgDdgPOYxjV_KKPZQqcKVo/view?usp=drive_link

[Project File] Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation

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