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[Project File] Building Destruction System with Chaos Destruction in UE5

This post contains a link to the project file for download.

In this tutorial, create a realistic building destruction system using Chaos Destruction in Unreal Engine 5. Start from preparing a 3D model of a building in Blender, fracture the static mesh into a geometry collection, set the material, create a projectile that spawns a master field when it hits, create a destructible building blueprint, apply an anchor field for each column, initialize the anchor field in the construction script using an array and a map variable, and fix the cluster size from the geometry collection. By the end of this tutorial, you will be able to create stunning scenes of building destruction with realistic physics, debris, and effect.

Youtube Tutorial: https://youtu.be/hlz4WwIfRN8?si=HCJkCyU7-OD3RBsW

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UE5.2 Project File: https://drive.google.com/file/d/1BAe4AkUWYpFOVYMSwW4eA1HqyjNPNP-i/view?usp=sharing

[Project File] Building Destruction System with Chaos Destruction in UE5

Comments

Tell me what is your goal. We can discuss further on discord server. https://discord.gg/FEkhTyggYq

Sengchor Taing

Hey I am trying to use "On Chaos Physics Collision" Events for the Window Doors but it never seems to work. It works perfectly on the Walls and the Columns, but not for Window Doors. Any help much appreciated.

Mike Higgs


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