This post contains a link to the project file for download.
In this tutorial, I will show you how to add a custom vehicle to the city sample destructible vehicle project from the Matrix Awakens Demo. You will learn how to create the custom skeletal mesh by using the existing destructible skeletal mesh, edit the skeleton and collision, create a child vehicle blueprint, set up the vehicle wheels, reuse the physics asset, adjust the constraints of the physics asset, import and export skeleton from Blender to Unreal Engine, and modify the destructible glass.
Youtube Tutorial: https://youtu.be/D2T05W8OxcE?si=8OjbgtCvDt8xSrm0
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UE5.0 Project File:
https://drive.google.com/file/d/19bZPjyU-gB8DWJnfOxxHt4aMUJNibRbU/view?usp=drive_link
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