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Flimsy
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Artwork is finished!

Artwork is finally finished!

With that out of the way, it's now time for the final piece of the update, which is to import and implement this final batch artwork, and the ones made during July as I was taking a half break during that time, working on the artwork but without touching the engine to implement it. Also still need to censor all of it.

Speaking of censorship, which only applies to DLsite, as Steam and Itch are both uncensored, the PTSD from the abominable experience that was releasing the game on DLsite is still very fresh in my mind. The idea is for the release to happen on all three platforms at the same time, but if DLsite puts on its ribbons and pulls the same thing again, I will push the release on Steam and Itch, which is instant, and just finish the DLsite release later once they feel like it. Fair warning here. I just hope I didn't jinx it...

Additional new content!

Remember how in July I mentioned I had added a new persistent NPC event? Well, it was a simple and solid NPC event line, but I had the thought about being able to make it even better, as there were some ideas that popped up in my mind. So, I went back to give it a small revamp... 24000 words of script later though, I do question that decision a bit.

I'm almost certain this is the single lengthiest event line in the whole game. I'm comparing it other actual event lines, not NPC event lines. It's just an NPC event line, which are all fairly short and concise. How did this happen? Don't know! It's really weird. This is the lengthiest set of events, but as an NPC event line, there aren't any CGs made for it. It is all done through dialogue sprites, with it briefly reusing some of the new CGs for the later events. Also, seeing how big the event became, I think it now deserves a spot within the memory system, despite it just being an NPC event. Haven't added it to the memory system, but it's something I will probably end up doing before releasing the expansion.

Really curious to see the reception on this one, as it has an absurd amount of text, for good reason, while also making minimal use of CGs. It's a first for the game in that sense. Really curious to see what you think about it.

The only issue is that it's not done yet. Almost, but not yet. I absolutely did not expect this kind of scale would come when starting this little revamp. The wait here doesn't involve artwork, just need to finish translating the script into dialogue for the level 6 event, and then import and implementing the whole revamped event line. The word count of the event line should give an idea of how looong the writing journey for this one has been. Part of the implementation is that I also need to heavily tweak and rewrite the routines for all of the events in this NPC event line. Only other issue is that it has yet to be translated into JP, but that does not take long fortunately.

Added one more social event. I rescued the one that didn't require any artwork, and was the most important out of the bunch of social events I shelved. Great stuff in this one. This one isn't lewd, but it's a nice moment. Really needed more nice moments with Mei.

All in all, with the artwork done, the ball is back in my court. Just need to finish the last bit of writing, and then implementing the looong and revamped bathhouse persistent NPC event, import/implement the last new batch of artwork, censor stuff for DLsite, and then we are good.

Unrelated question, why is Hana is looking back at us like that? What is this event and where is it going...?

Anyhow, this is the final stretch, start the Rocky theme!

Thank you for supporting the development of Hana Exposure!

Artwork is finished!

Comments

You started this F5 onslaught ^^

vanNiko

PSA : Treat your F5 key and keyboard nicely!

Flimsy

Just kidding. Maybe like 10th

D

F5 for 666th time :V

D

Release this weekend?

john jones

Good stuff mate appreciate the update :)

txturbzz


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