Swordtember Day 9 - Wither
Weapon (dagger), very rare (requires attunement)
Blight Bloom, also known as the Rotting Rose, is a species of eldritch flower found exclusively in the petrified forests surrounding the Witchwood. This parasitic plant drains its host of all nutrients and life essence, but its growth is far from ordinary. Blight Bloom absorbs the essence of its host and warps it, gaining traits specifically tailored to kill others of the same species as its host.
Members of the Withered harvest Blight Bloom and use it as a deadly weapon. By planting the flower in a victim’s corpse, they can rapidly grow a weapon uniquely designed to slaughter the victim’s kin. It is believed that Blight Bloom is directly linked to the Witchwood tree itself, and through certain dark rites, the flower can be cultivated into a miniature version of the Witchwood, spreading corruption to the land around it.
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Blight Blade. As an action, you can stab the Blight Bloom into the head or heart of a creature that died within the last hour. The flower absorbs the creature’s blood and life essence and use the corpse as a vessel to grow into a magical shortsword, longsword, or greatsword (your choice). You can use your spellcasting ability modifier for its attack and damage rolls. The sword lasts for 24 hours or until you dismiss it by removing the dagger from the creature. The sword’s abilities are tied to the type of creature used to grow it.
When a saving throw is required for any of the sword's effects, the DC is either 16 (standard for very rare items) or your spell save DC, whichever is higher.
Creature Types and Effects:
Beast and Humanoid. The sword deals an additional 1d6 poison damage. Once per turn, when you hit a beast or humanoid with the Blight Blade, the target must make a Constitution saving throw. On a failed save, the target is poisoned until the end of its next turn, as venomous energy from the blade spreads through its body.
Fey. The sword deals an additional 1d6 cold damage. Once per turn, when you hit a fey creature with the Blight Blade, the target must make a Constitution saving throw. On a failed save, the creature’s speed is reduced by 20 feet, and it cannot teleport or magically move until the end of its next turn, as the frost saps its supernatural agility.
Celestial. The sword deals an additional 1d6 necrotic damage. Once per turn, when you hit a celestial with the Blight Blade, the target must make a Constitution saving throw. On a failed save, the celestial is blinded until the end of its next turn, its radiant sight clouded by dark energy.
Fiend. The sword deals an additional 1d6 psychic damage. Once per turn, when you hit a fiend with the Blight Blade, the target must make a Wisdom saving throw. On a failed save, the fiend suffers disadvantage on its next attack roll and saving throw, as its mind is clouded by pain and confusion.
Aberration. The sword deals an additional 1d6 force damage. Once per turn, when you hit an aberration with the Blight Blade, the target must make an Intelligence saving throw. On a failed save, the next damage it deals with a spell or innate magical ability is halved, as its connection to arcane powers is briefly disrupted.
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Witchwood Sappling
If the Blight Bloom is planted into the ground during a full moon and watered with the blood of five freshly slain humanoids, mixed with the ash of burned plant creatures, it begins to grow into a pale white tree with black and red flowers. The corruption of the tree spreads slowly, transforming the landscape and creatures within its reach.
24 Hours - After 24 hours, the area within a 100-foot radius of the tree becomes corrupted. Plants wither, animals flee or die, and the soil turns black. Creatures that remain in this area for more than 1 hour must succeed on a DC 15 Wisdom saving throw or be plagued by nightmares, preventing them from benefiting from a long rest. Additionally, their maximum hit points are reduced by 1d6 until they leave the area and complete a long rest outside of it. This effect lasts for 48 hours after leaving the corrupted zone.
72 Hours - After 72 hours, the corruption spreads to a 500-foot radius. The air hums with a maddening melody, and blackened roots crawl across the ground. Any creature in the area suffers from nausea, giving them disadvantage on Constitution saving throws. Creatures that die within this radius bloat grotesquely, as dark red flowers sprout from their bodies. These flowers release a sweet, toxic mist, poisoning creatures within 20 feet of the corpse Creatures in this area must make a DC 17 Constitution saving throw every hour or suffer one level of exhaustion. The area becomes a nightmarish landscape of bloated corpses and twisted plants.
7 Days - After 7 days, the tree's corruption extends over a 1-mile radius, transforming the land into a twisted, death-filled garden. The sky above darkens permanently, and the ground is overrun with black vines and crimson flowers. Creatures that die in this area are reanimated after 1d4 hours, their bodies overtaken by plant tendrils and blooming flowers. These corrupted creatures are hostile to all non-corrupted life and will protect the tree. They gain Regeneration, recovering 5 hit points at the start of their turns unless damaged by fire or radiant energy. The tree’s roots continue to spread underground, slowly draining life from everything around it.
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I just know that I have to make this prompt based on Rose's lore XD
Oh yeah, for those who're new, you can find more about Witchwood and characters related to it in the illustrated Journal about Rose in the Character folder in the Vault
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All the files will be added to a new Swordtember 2024 folder that you can find in the Vault
Sinlaire
2024-09-10 14:45:59 +0000 UTCThe Critic of Innocence
2024-09-10 14:32:36 +0000 UTCkadog 63
2024-09-10 02:10:57 +0000 UTCVanilla Ice
2024-09-10 02:06:45 +0000 UTC