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Giant's Sandbox Update #1

Things are progressing a little slower than expected, however progress is made. I finally figured out a proper way to export DAZ Studio models to Unreal Engine 4. This might end up being one of the tutorials I could do. For now, I'm only working with the Starfox Krystal model, that you see in the video.

The video also shows a new IK system for the feet, meaning that they adapt to the height of the floor, placing the feet accordingly. I found a great tutorial for it, which you can find here http://unrealdevelop.org/2016/11/15/ik-feet-placement-setup/?i=2 It still requires some tweaking.

Another thing that requires tweaking is the physics asset for the Krystal model. I created one, so I can have the tail just dangle around. Looks much better than sticking straight out, it even collides with the model. Unlike the tail, the body doesn't have any limits set yet, which is why it twists and contorts weirdly for now. However that doesn't have a high priority right now.

NEXT UP (some good stuff):

- Big and tiny versions of the playable character

- Growth and shrink on command

- Stepping on things

- First prototype build release for you to play with

Giant's Sandbox Update #1

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