Night at the Elemens (v0.6d)
Added 2020-08-31 00:26:01 +0000 UTCWell it's been a bumpy road, but here's an early release update for NatE. For those of you unaware, what I thought fixed my computer turned out to not work, so my computer is starting to freeze up again. I can only deduce this time that my graphics card is going bad. What I've decided todo is wait for the newest Nvidia graphics card to come out and use that, instead of just buying my same version again. The card won't come out until around the end of next month, so it will be a while. I won't be able to make new animations/pictures in the meantime, but there is still plenty of things I can do while I wait for then. But enough about me though, let's talk about the title of this post.
All enemies have been changed to use a new script, and the difficulty has been drastically decreased. There are also a few new mechanics, and a few more visual changes to make things more understandable. How the system loads videos has also been changed, which should optimize it for lower end computers, and prevent most graphical glitches.. As always, please report any bugs here or on the discord forums. Any game-breaking bugs I will attempt to fix before I make a public release... hopefully.
https://mega.nz/folder/19EyXKiJ#J1D7wP6lpPAHiLB-UOXPyg
(As of now, the Mac and Linux versions are still uploading, please be patient)
(Remember to copy the entire link, as patreon doesn't automatically do it)