My previous plans for the month have been somewhat disrupted due to general tiredness & appointments with the bank / health stuff, but we're still operating. I'm too lazy to do that long preview of all the art that's been uploaded since the last blog, however.
I've made a little game dev progress, although that progress is only environmental art-related. The project has been in development hell for a while (the exact opposite of what you want for your first ever game), so I might rush development so I can publish a short imperfect game - that way I can move on to the next project and improve as a developer faster.

Castle Crashers (an old video game made in 2008) recently published a new DLC that allows players to mod in custom playable characters. So I've been spending a bit of time doing that. Here's a peek at what I've done. Some wonkiness seems unavoidable though.

Don't forget to eat & sleep.
LoreNut_Nor
2025-08-21 00:04:29 +0000 UTCShawn Heatherly
2025-08-20 23:09:58 +0000 UTC