A big stick you can spin around, has physbones for momentum to give a more realistic feeling.
Can swap hands seamlessly.
Can be held from the ends.
Has impact effects with the environment.
Has an autospin mode in case your arm gets tired...
requires VRCFury and Final IK Stub
Lightweight version included (does not have particles, trails, or Final IK)
====controls====
Lock physics - Thumbs up on the hand NOT holding the staff
Swap hands - Move the other hand near the stick like you are about to grab it and pull the trigger while doing the closed hand gesture
-all other gesture controls are on the hand holding the staff-
Hold staff from bottom end - 2 fingers gesture
Hold staff from top end - Finger gun gesture
Hold staff from middle - Point gesture
Toggle autospin - Rock'n'Roll gesture
Terms:
do not share the files with anyone who does not already own the asset.
you may upload the asset on public avatars but do not claim it as your own.
(avatar used in example media)
Changelog:
v1.2
-fixed a critical bug causing the staff to get stuck spinning for remote users (oops)
v1.1:
-fixed dissolve animation when disabling staff
-removed animators on impact fx that should not have been there
unitypackage containing all prefab variants
Make sure you have VRCFury and either Final IK or Final IK Stub in your project
Installation instructions:
Place the desired prefab onto the avatar in the hierarchy (make sure it is a child object of the avatar)
Move the 'Right Hand Pos' and 'Left Hand Pos' into the desired positions, the white cylinders show where the staff will be when in that hand
To resize the staff, scale the 'Root Position' object
Substance painter file for the staff mesh:
Changelog:
v1.2.1
-switch to semantic versioning
-fixed a small issue with autospin causing it to sometimes be enabled before you activate the prefab
v1.2
-fixed a critical bug causing the staff to get stuck spinning for remote users (oops)
v1.1:
-fixed dissolve animation when disabling staff
-removed animators on impact fx that should not have been there