Heyo everyone
I have been hard at work to make the plugin less buggy and overall more consistent with providing better error codes and namings of created meshes and so on.
In addition there is a new feature that lets you select your own custom mesh as a proxy, all you need is the mesh and a pin group for it (if you want)
New and better tutorial coming on how to use it properly.
Feel free to report any bugs you find to me on twitter or discord :)