SakeTami
resizeme
resizeme

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Progress report

 We are currently working on:

・Adding details to Stage 2 (expressions, animations, dialogue, sound effects)

・Fixing bugs for Stage 2’s gameplay portions

・Fixing Makoto’s avatar’s behavior when in third person mode

・Looking into AnimationController’s behavior being unstable (this one’s giving us a rough time)

(The attached screenshot is a WIP of Stage 2)

Going forwards:

・Once we wrap up the fixes for this Stage, we’ll move on to doing the same for Stage 3. After that what’s left is adding details to Stage 4 (a big task), posting the setting details for the shrink route, and adding whatever detail is left afterwards.

We’ll keep working hard as usual!

 

タイトル:進捗状況の報告

現在は

・ステージ2のディティール(表情、モーション、台詞、SE)

・ステージ2ゲーム部分のバグ修正

・TPS表示時のマコトなどの動作を修正

その他

・AnimationControllerの挙動が不安定なため調査中(少し苦戦しています)

などを進めています。

(スクリーンショットは開発中のステージ2です)

・今後の状況

上記の修正が上手く進めば次回はステージ3のディティールやバグチェックを行う予定です。

その後の残りは

・ステージ4のディティール(少し大掛かりです)

・設定したシュリルートエンディング舞台設定の搭載

 ・その後ディティール

という流れの予定です。

引き続き頑張っていきます!

Progress report

Comments

You are doing such a good job! THANK YOU for the updates!

Gearrain

Nice to see things being drawn together and the planifying keeping going. Momentum is necessary in such works!

no2ironman1100

Thank you for keeping us updated! Looking forward for more sneak peeks! :D

メロンパン

looking forward to this update :3 also will this update feature corrections to controls for Valve Index users? also also... will this update remove the "inner monologue" Makoto has with himself (i dont like being spoon fed what to think during the fun bits)

Ponlets

It is rather inspiring to see you folks still soldiering on after all this time through what is clearly a huge and daunting project. Gigachad energy on display. I know from experience it can get overwhelming spending so much time troubleshooting. Sometimes it seems like you're just spinning your wheels and getting nowhere, but in the end it all matters. Anyone who has ever worked on a big project knows the devil is in the details, so even if it feels like it's hard to explain what you're working on and you don't have tons of screenshots of shiny new content, just know we appreciate these progress updates. It is reassuring to know you're still fighting the good fight against the codebeasts and glitch gremlins.

Herpimus Derprime

Build release?

EnricoMatassa


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