
Party people, you’ve all had a lot of questions about OFFICE PARTY. Specifically, what the hell is it?
Our next title is bigger and better than anything we’ve done before, but to get it right, we wanted to look back at HOUSE PARTY’s wins and Ls.
HOUSE PARTY was our first at-bat, and it went better than we ever could have imagined. With over 1.5 million copies sold, five IRL cameo characters, and enough Let’s Plays to make your eyes bleed, it’s clear that HOUSE PARTY made its mark on the adult/adventure scene. We had a blast making it, but as with anything, we learned a lot—what to do, what not to do, and everything in between—by taking risks and making mistakes along the way.
With OFFICE PARTY, we’re taking everything we learned — every laugh, every glitch, and every cringeworthy moment — and turning it into something even better.

We like to think of it as the natural evolution of HOUSE PARTY — we’re growing up (a little), moving out of the house, and into the workplace. But in true Eek! Games style, our workplace is going to be anything but a safe space. It’s gonna get weird up in here.
This game is going to bring a fresh cast of ridiculous characters (and some returning faces), wild scenarios, and unpredictable office shenanigans that will make you question HR's existence. But on top of all that, another level of freedom and choice for players.
Here’s how it works:
Sandbox freedom: You can spend your time however you want — whether it’s socializing, slacking off, or grinding for promotions. OFFICE PARTY gives you the flexibility to approach your career (and your relationships) in whatever way suits your style.
Ongoing relationships: Unlike HOUSE PARTY, where certain opportunities were tied to specific events, relationships in OFFICE PARTY will evolve based on your standing with the characters. You can work on these relationships anytime, and intimacy will happen as a parallel element — more connected to your overall rapport than to one-off events.
Choices that matter: Your work performance and choices will still open or close doors, just like in HOUSE PARTY. But this time, how you balance your career goals with your social (and sometimes raunchy) activities will determine which characters and storylines are unlocked as you progress.
Weekend vibe: Weekends are where things get wild! You can invite people back to your apartment for a date or a full-blown party. Maybe you’ll swing by an NPC’s apartment for a few drinks, or you could choose to catch up on work to get ahead in your career. Weekends will have that familiar HOUSE PARTY chaos, but in new locations and with more dynamic interactions.
At its core, OFFICE PARTY still holds onto everything that made HOUSE PARTY fun and exciting, but with a new layer of storytelling and deeper challenges. Whether you’re the type to schmooze your way up the corporate ladder or just enjoy some after-hours debauchery, you’ll have plenty of choices and opportunities to explore, all while keeping the story rolling at your own pace.

Eight years ago, HOUSE PARTY found its first success right here on Patreon. Our earliest fans and community came from here, and now we’re ready to run it back for the sequel. We’re inviting you to help shape OFFICE PARTY from the ground up. Your feedback, ideas, and suggestions will be essential to the game’s development. From weekly content drops and voting on wild storylines to testing new features before anyone else, your input will make OFFICE PARTY the best it can be.
Plus, you’ll get access to regular test builds that give you a sneak peek at all the office chaos before the game even launches. So, if you want to be part of the fun, join us on Patreon and help us make OFFICE PARTY the wildest office experience since the days of Stratton Oakmont. We’ll have exclusive content for our members starting next week, so don’t miss out!
Nick Schmidt
2025-05-22 19:11:16 +0000 UTCALDICK
2025-05-12 19:43:00 +0000 UTC