AMR support for Greatsword (spinny ver)/Unarmed/Sword/warhammer. Also optional mace set using the sword animations.
AMR (Animation Motion Revolution) for SE only. AMR allow animators to save their motion data inside the animation. So thanks to this you won't need to run nemesis to get the animations working for skysa/abr or if you're using it as replacer for power attacks. You can also rename and mix it with other animations. Or use it with Stance mod like in the video to switch between movesets on the fly.