SakeTami
HLFMagicalCamp
HLFMagicalCamp

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0.4.5 is out

Took a while but here is 0.4.5:
https://mega.nz/#!lgwiQADB!8gwdJ0g5KL16LH8uDd2Q8F872tTXjHok5hJ_Ba2Ezjc  

http://www.mediafire.com/file/t8maanu8mdm3cbf/MagicalCamp045.exe/file 

Sorry to say but old saves aren't compatible, we will try not to break the saves anymore in the future. 

Edit:

forgot the changelog:

NEW MATERIAL:
-it is now possible to enact a small revenge on Yoshida
-initial Acceptance-related GUI changes enabled
--GUI changes come in blocks of 5 points of acceptance each, which switches the visuals from blue to purple to pink over time (maximum of 15+ is not yet achievable)
-added Onsen event
-added volume control to the game for each type of volume (BGM, BGS, ME, SE) to be set individually
-added titles for Eric(a) depending on TFs gained
-added titles for the other 3 team members, which change automatically when Eric(a) gets to know them better
-added new vir explosive item that can be used on the pillar in the Slime Palace (Underground)
-added reflections to some maps to make them prettier
-added new generic faces to various NPCs, and a couple formerly face-less NPCs now have new unique faces
-the well now functions as a wishing well, raising LUK for the day in proportion to the amount of money thrown in (money-throwing can only be done in the morning)
UPDATES:
-increased game resolution to 640x480
-updated various internal workings and implemented a new anti-lag script to boost performance
-recreated the camp map
-recreated all faces for Erica
-recreated faces and sprites for Yoshida
-looking into the mirror now offers the options "look at whole body" and "look only at new changes"
-all player skills were resorted
-all items and equipment were resorted
-some skills (eventually all) have new unique icons
-status icons are now unified in design
-overhauled combat balance, LUK now matters much more than before (having higher LUK than the opponent makes debuffs more likely and suffering debuffs less likely - this works both directions)
-escaping now has a 100% chance unless a party member is under a status effect that prevents them from escaping, in which case it is impossible
-all characters and enemies now use standardised values for resistances/weaknesses:
Immune (Im): target takes no damage from this element/target is immune to this status
Absorb (Ab): target heals when hit with this element
Reflect (Rf): target reflects the attack back at the user
Very Resistant (VRs): target takes only 25% damage from this element/target is 0.25 times as likely to suffer this status
Resistant (Rs): target takes only 50% damage from this element/target is 0.5 times as likely to suffer this status
No change (-): target takes regular amount of damage from this element/regular chance target suffers this status
Weak (Wk): target takes 150% damage from this element/target is 1.5 times as likely to suffer this status
Very Weak (VWk): target takes 200% damage from this element/target is 2 times as likely to suffer this status
--Alice is now resistant to mental magic and regular/breakable charms, but weak to fire
--Natalie remains immune to fire and succubus charms, but is now weak to acid and ice
--Veronica is now resistant to ice, but weak to thunder
-all traps now take elemental resistances into account
-Killer's Dagger now absorbs enemy health and grants it to Alice
--certain enemies are varying grades of resistant/completely immune to this
--some enemies immune to regular physical damage can be damaged by this weapon
-Aurora Glow now restores MP based on how many cores were siphoned
--has a minimum of 5% per turn as before
--6+ cores raise the percentage proportionally, to a maximum of 20% per turn (i.e. 20+ cores siphoned)
--if a battle ends with Aurora Glow (of any strength) still active, Eric(a) gains an additional 10 MP
-Mana Burst's side effects can now result in 1 level of dick shrinking
-it should now be more obvious how to proceed inside the well hallway
-Tilia can now undo the shoulder TF and leg TF (bar core siphon, as usual)
-Mind Breakers are now in fixed locations rather than randomly appearing
-Subconceptual Vestige now has a 100% dropchance
FIXES:
-Veronica's Imperial Sceptre now works as advertised
-Julie no longer requires multiple talking to to update her wares if multiple requirements are met but not activated
-siphoning the Slime Queen's Core now properly raises the counter for Cutie Beam and Aurora Glow
-Wendy now gains affection when hugged
-Isabelle will no longer talk about rescuing Tilia in the Bee Hive if Tilia is already gone
-route locks now ensure to get the correct weapon in the dream dungeon
-the Waist TF no longer causes odd responses or can be gained from Isabelle after already getting it randomly from Mana Burst
-the game now provides an alternative Giselle in the Cafeteria to prevent a softlock when Isabelle is angry
-Mist Dungeon enemies are, when applicable, immune to bound (was blind)
-various small graphic fixes
-lots of new grammar/spelling fixes
 

Comments

Not yet sorry, it's something that is being worked on but will still take some time to implement.

i remember hearing about different difficulties planned, any idea when that would be? This game has gotten much harder after the update and i'm not enjoying having to redo the same fights several times to avoid the permanent stat penalties

Bane Uchiha

I actually killed them easily with area attacks...

Branek

It's random who the real one is, it's a somewhat difficult battle but the trick it too look at the damage, the real one deals more damange. Also the real assassine sometimes does two attacks in a row, She will use an instant death attack if you take out the fakes first so avoid area attacks.

Is the maid assassin fight meant to be beatable?, I've tried: killing the leftmost one, rightmost one, middle one, using aoes, attacking with freezing flames and looking out for one with an agility debuff. And if there are differences in the sprites I can't see any.

Q-Riff

I'm afraid not yet.

anything added to the maid story?

Natasha

You just made my day.

Vasadariu

Thank you!!!

Bal tha mele

Thanks for all your hard work!

Yinzer

> it is now possible to enact a small revenge on Yoshida Even if nothing else, it would have been worth it for this!

J


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