Interview between Miura and Persona's developers (Part 7)
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──I think that's what Mr. Hashino and his team want to try resetting first for their new work.
Hashino: Miura-sensei said "the starting point of Fantasy is not games" but I think when Berserk appeared and became a tremendous hit, it's people who had entered Fantasy from "DraQue" and "FF" who were lost in this dark fantasy.
In "Berserk", I was surprised that fundamentally, there was no magic and the main character resolved situations with his physical strength, wielding the huge sword "Dragon Slayer". Besides, he kept undergoing hardships and things that we usually wouldn't want to see were shown continuously.
Anyway, what was there is a world completely different from the Fantasy we had experienced in "DraQue" or "FF".
Usually, we would commonly say we don't want to see these kinds of things, but everybody was drawn enthusiastically into the world of Berserk, which I've witnessed as a reader from those days.
So, this time when I thought about what Fantasy is to us and why we long for a Fantasy with a different flow from that of "DraQue" and "FF", I found Miura-sensei had actually achieved it completely 10 or 20 years ago.
Speaking as someone from my generation.
Miura: Maybe it's because each generation has a different contemporary major (1). So old things can look new and feel interesting, right?
Note: In this context, "major" means a "dominant trend".