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ShoddyCast
ShoddyCast

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Delayed but on the way!

Hey folks,

We unfortunately had a delay with the implementation of the update which will add Chems and Vehicles to the codex. Apparently, each vehicle has to be individually marked (or at least important representations of each one) for it to unlock when approached. That said, it is being worked on now and should be out this week. We'll change this post in lieu of its release.

PC (Bethesda.net)  | https://bethesda.net/en/mods/fallout4/mod-detail/4042260 

PC (Nexus) | https://www.nexusmods.com/fallout4/mods/27629/ 

XBOX ONE | https://bethesda.net/en/mods/fallout4/mod-detail/4040890 

Delayed but on the way!

Comments

hearing EDNA beeps would be a good Alternate sound. Also having EDNA appear Beep when you unlock an entry then disappear like the Mysterious Stranger in V.A.T.S. would be a fun little edition to the T-49 - Armor of the Storyteller 1.1-14581-1-1 or The Wasteland Codex - Interactive Lore Database voiced by The Storyteller-27629. That would add a little intrigue why is this little Eyebot following me and appearing and disappearing just before an Codex entry Starts playing. If the T-49 - Armor of the Storyteller 1.1-14581-1-1 ever updated, when you meet The Storyteller finally in game, The Storyteller could comment the next time the Codex unlocks and entry and Edna Appears and disappears.

Looking forward to it. When I hear the chime that alerts me that my Codex has detected and unlocked a new entry, I try to stop and wait for it to play automatically. If the little chime could be toggled to repeat 2 or 3 times would be good because I have missed it a few time, and got myself into a fight or interacted with another object or started a conversation with a Follower or NPC, which cancels the Auto Playback.


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