Hello O:G fans! It's been awhile since Juno's adventure came to an end! I've received so many messages from players who finished the game telling me how much they liked it and how they hope we'll return to Juno somehow even though the game is complete! ... Well! have I got good news for you!
Overgrown: Genesis has been updated from 1.00 to 1.01, featuring our promised endgame content! Available here:
VERSION 1.01.1:
DOWNLOAD LINK (WINDOWS)
These form the first part of our final edition updates for Overgrown: Genesis, following the end of which we will, sadly, close development on O:G for good. But all good things must come to an end, and we hope these final edition updates will fully polish up the game and bring the closure and additions that players wished for! We tried to cater to everyone and everything within reason, and hope that shines through!
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CHANGELOG (1.01.1)
* The promised ‘endgame’ reward scenes are now here! These are detailed, comprehensive ‘happy ending’ scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues “D” and “E”)! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the ‘better’ endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, “D” and “E” only!).
* Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
* Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don’t detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
* "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.
ArchitectOfDystopia
2021-11-30 02:53:15 +0000 UTCFappityfapfap
2021-11-30 02:51:11 +0000 UTCSin
2021-11-27 09:54:01 +0000 UTCTiberius
2021-11-26 01:38:41 +0000 UTCkaran bharat
2021-11-24 19:37:50 +0000 UTCKolbeinn Máni
2021-11-24 19:16:10 +0000 UTCkaran bharat
2021-11-24 18:06:23 +0000 UTC