SakeTami
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Overgrown: Genesis version 1.00 - Patron Release!

Hello patrons! I am absolutely stoked to announce that after years of hard work and immense creative effort on part of our various artists, composers, and other talents, the main story of Overgrown: Genesis has now been finished, and we have version 1.00.0 ready for you to play!

DOWNLOAD LINK (VER 1.00.2) - WINDOWS

DOWNLOAD LINK (VER 1.00.2) - MAC

The game is also available on Steam as of today via this LINK! However, please note that the Steam version is not the completed version. Steam has version 0.11.2; the reason is because we want to ensure the Steam version is playable and bug-free. So, the Steam version will be updated to the 1.00 series as soon as 1.00.0 has gone through public playtesting and we've weeded out any potentially gamebreaking glitches or bugs.

Again, you don't need to buy the game on Steam if you're a patron and vice versa! However, wishlisting it will help boost its status on Steam, so do that if you'd like to help us out!

Oh and as usual, you will find the full changelog below!

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CHANGELOG (1.00.2):

- Fixed a big problem with the combat system; had a missing line of code that was causing a recurring glitch with the melee weapons that screwed around with durability and could outright make them disappear or reappear randomly.

- You can now hand in Dr. Zara's research to General Hawke at Area 66 if you missed giving it to him the first time around at the University.

- Mac version added.

- Music options in the Gallery now expanded; they now also follow the "unlock" system alongside the Gallery, so more music options are unlocked as you play through the game, and as the Gallery expands.

- Barton's gunshop remapped and relocated to the north side of Hamilton Square.

- You should be able to finish Ending A with the proper sprite transition now, as intended.

- New starting point in the Cheat Room from Juno's apartment, which allows you to jump to Hamilton Square.

- Cheats option from the user menu now gives you an option to reduce Infection.

- You can now hide text at any time with the "H" key; same key used to restore it. This will come in handy for Gallery reviewings!

- Additional controller support added for O:G. Right trigger is fire/struggle, right bumper is reload, and left bumper is minimap toggle.

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CHANGELOG (1.00.1):

- Found and tackled a Ending E accessibility error; rewrote the entire event sequence leading up to it so hopefully that's fixed it.

- Ending B has some missing sprite changes when captured by ACE units; fixed freezing issues from accessing B from D and E as well.

- Fixed the starting quest and final quests not being marked complete in the journal.

- Missing fadein and missing sprite change fixed for Ending A, as well as tinting issues.

- Blackscreen bug/freeze after attending Feinstein's trial should be fixed by addressing the character placement and movement, also fixed accidental event loops.

- Reworked and added some detail and laid foundations for Endings D and E for future postgame scenes.

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CHANGELOG (1.00.0):

- Game's first "completed" status!

- Added Ending "B", which triggers if losing to A.C.E units in the final level. Comes with a new breeding machine scene + a unique ending room.

- Added Ending "C1" and "C2". They are basically the same outcome, except C2 is inherently evil. This comes with a group scene involving all the civilian leader girls + Juno (or without Juno, if you pick C2). The condition for this ending is to complete the game without doing any civilian leader sidequests or upgrading the shelter.

- Added Ending "D", which is the neutral ending. You have to upgrade the shelter WITHOUT using soldier favours (Base Points only) and complete all civilian leader sidequests.

- Added Ending "E", the 'best' ending. All conditions from "D" must be met, plus all sidequests finished, plus all 8 "Note" items collected.

- Introduction reworked in terms of both text and imagery

- Added a great EXPLOSIONNNN effect to killing infected enemies. Call me ArchiGumin.

- Fixed huge bug where you can't complete General Hawke's sidequest before the switch order was screwed up

- Fixed buying duplicate weapons from Taylor and upgrades allowing for repetition

- Went back and rewrote the story for Zara and Feinstein to make more sense from Hamilton  onwards. Retcon text in hospital, also, revised background stories for Zara and Feinstein

- Added infection behaviour / masturbation trigger. Basically, if your infection gets too high, Juno will stop and start masturbating uncontrollably after a set number of steps. This dissuades players from stacking infection as the only penalty previously was when resting.

- Reload timers added to weapons, which adds a subtle level of difficulty, especially with high damage but high reload time weapons like shotguns 

- Bugged morale requirement to get into the University fixed. 

- General Hawke sprite and portrait changed

- Unique and rather sexy BGS soundtrack added to Ending Room A! Also, added the base girl sprites. 

- Changed the Area 66 staffer to have unique portrait and sprite

- Removed minimap function for now, kind of makes game too easy.

- Added infection removal before departing Brookside #2 during evacuation

- Added four unique SFW "Acts” images, really sets a more professional tone for the game overall! 

- Removed a switch that flips when using the Police HQ computer that screws up Natasha’s sidequest 

- Minor typo in dog swarm ending fixed 

- Fixed being able to go up to Suits Office's 2nd floor after completing Billy's task without talking to the ground floor Suit 

-  Suits' faces and spirtes reskinned 

- Fixed bug where Fort Patton B3 Lab couldn’t be accesed from B1 in Fort Patton; also, lighting change was not applied to B3, so, fixed that too

- Fixed a huge bug where Dryad goes into harmless “statue” mode and is disabled when you are forced out of University then re-enter the Main Campus

Overgrown: Genesis version 1.00 - Patron Release!

Comments

is this the latest?

Christopher Aegis Immortal

Whoops ty good catch! Updated the links!

ArchitectOfDystopia

looks like this is no longer up

Jimmy W.

man,that's helpful

powerfunction540

Toilets in the Suits office! ;)

ArchitectOfDystopia

where is the first note in Sanctuary?

powerfunction540

Collect 8 out of 8 "Note" items. Note #1: Sanctuary Note #2: Subway Station Note #3: Subway Tunnels Note #4: Hospital Note #5: Cold Pines Note #6: Abandoned Apartment (from Brookside Sewers) Note #7: Water Treatment Plant Note #8: University All sidequests must be completed: - Donny (deliver Suicide Letter) - Natasha (save Rebecca) - Sofia (activate Water Treatment Plant) - Cassie (find and bring her back her tools) - The shelter must be fully upgraded (using Base Points only) - Zara's research must be retrieved and given to Hawke

ArchitectOfDystopia

how can i trigger ending d?

powerfunction540

I wish you didn't have to, too. I wish *I* didn't have to reupload it every time! XD

ArchitectOfDystopia

I kind of wish that we didn't have to redownload the whole thing with every update, but good to know that you're still plugging away at the bugs!

Anon

Would love to see the mini map as a toggle, this can help when doing mutiple playthroughs or for newbies.

Haar

I seem to have hit a bit of a snag as well. In act 3, after subduing feinstein and the scene plays out, it breaks and thinks it's restarted the scene, so it says the line of when Juno takes her place beside Hawke and Peters again but doesnt come out of black screen and I need to relaunch the game, so I'm currently locked out of 3 endings. This happened to anyone else or just me?

The Dayum Machine

Hm this is pretty insightful! Thanks!

ArchitectOfDystopia

That's really helpful, thanks!

ArchitectOfDystopia

Also flagging Ending E on save two and finishing on that file does play ending E without breaking anything. So ending E is working, it just seems that something about area 66 is breaking the switches for the endings.

Fartsmith

Ok so, looking at my saves in a RPG maker MV save editor. My save 1, which is still in university, has everything checked off for ending E and ending E checked off. Save 2, which is at Area 66 (on the bridge before you see the agents retreat) has no ending checked off at all. One difference, save2 has only SpecOps2 checked. Save one has both SpecOps1 and 2 checked. Save 1 doesn't have Dryad unlocked, along with all of the Zara downfall switches and everything with site 66, but that makes sense because I haven't completed the Uni level. Maybe something about area 66 is resetting the switches for the ending and its defaulting to D?

Fartsmith

I've discovered what it actually is. When you use up the last of a melee item (say an axe), and it was the last one in your inventory, any one picked up from that point will vanish on equip, so ignore what I said, the quest is not what breaks it, and if not using cheats, try to keep at least one knife and axe in your inventory at all times to avoid this small break (crowbars are immune to this break as far as I can tell, so those are safe to break all of if you need a go to for melee) worth noting that this makes the benefits of the civilian working station at Fort patton effectively nullified as every axe she gives you will vanish when equipped if you have ran out beforehand (will test in case that base upgrade quest fixes the axe)

The Dayum Machine

Fair enough, by the way, at some point I mentioned a bug that tends to make the melee weapons vanish either here or in discord, but I noticed it happened again and I think I know why it pops up. Before I thought it was a bug in just the general melee code but I think it has to do with the rewards of cassies first sidequest as I only really have it start around act II. For whatever reason (if I am right about this, it could be something else), it seems that if I have the pistol equipped when I get the upgrade, it makes knives and axes disappear when equipped any time afterwards but not crowbars (I'd assume because they count as a quest item for the section prior to the subway tunnels). I'm still unsure so I'm gonna run through it a few times and get back to you on it (will most likely be here, discord doesnt wanna open right now for some reason :s )

The Dayum Machine

Hm, definitely a switch/event issue then. I'll look into it. Cheat Room doesn't affect endings (not yet anyway).

ArchitectOfDystopia

Yes. I completed Donny's sidequest first of course. I did all of the Sidequest's before leaving to the base. And I worked through the Base sidequest's as I got the BP. The only thing I can think of, I immediately went to turn in Zara's research as soon as I got it. Is there a moment you can turn it into Hawke during the final battle? Also I was using cheats, from the menu not the cheat room, does that affect the ending?

Fartsmith

We'd definitely be interested in a sequel, but it would more than likely take place on a different engine and much further down the road once engine familiarity is established. RMMV was never, ever meant to accommodate an action game and it really shows after you progress deeper and we try to get more complex with the enemy behaviour and questing

ArchitectOfDystopia

Honest question, you guys think you'd ever make any more infection based games like this? (Assuming this would be after CQ is finalised) Just that I'm curious what you guys would consider the canon ending (Because lets be honest, we all like a happy ending, but sequel bait is fun :P Also I'm terrible at keeping up on discord, not enough time to, so I dont know otherwise)

The Dayum Machine

Okay I get what's going on here also long hair juno when nothing too crazy but I what to be dress up juno since well she's girl and all.

Broderick Black

No, no controller support yet! Final testing is our priority atm

ArchitectOfDystopia

Pretty good job, Archigumin! Love the game and looking forward to more ʚ♡⃛ɞ(ू•ᴗ•ू❁)

Llavia

Before I even download this is full controller support in this version? Like can I finally break out of enemy attacks using the sticks or is it still fubar.

Broderick Black

Did you fill all conditions? - Notes 8 out of 8 - Donny's sidequest done - Hawke's sidequest done - Natasha, Cassie, Sofia sidequests done - Civilian shelter fully upgraded with BPs only, no favours

ArchitectOfDystopia

Is ending E working for anyone? I have all 8 notes and did everything with BP and I'm still getting ending D

Fartsmith


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