Hello patrons! The 0.10 version of Overgrown: Genesis is now ready!
We delayed for about a month because, frankly speaking, I really wanted Sofia's ass in the game before releasing this version.... Sorry about that.
I like big butts and I cannot lie.
This version is mostly an overhaul, and the main storyline does *not* progress any further from the previous version. However, there is a very large amount of new content nonetheless, as we have back-added to several parts of the game in scenes, artwork, gameplay, and much more.
Without any further ado, enjoy!
DOWNLOAD LINK HERE
As usual, a full changelog can be found below:
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CHANGE LOG (0.10.3)
* Storyline now progresses a little more towards "The University".
* Fixed an instance where approaching the Hive without killing the Elite Hivelings yet triggers a gamebreaking movement glitch.
* Fixed another gamebreaking movement glitch in Fort Patton (Shelter), when you approach commotion from the top rather than from the side as intended.
* Fixed Tactical Rifle upgrade being nonexistent.
* Fixed Cassie's upgrade not requiring Base Points to perform.
* Fixed Cassie's lesbian scene being available even after her gangbang.
* Fixed the Walker Gallery display not erasing picture after completion.
* Using Cheat Menu for ammo stops you from using the weapons with that ammo. Fixed.
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CHANGE LOG (0.10.2)
* Fixed the Car Key not being used for the car at Cold Pines (registers Disinfectant instead)
* Fixed a random transfer point to a testing room at Juno's apartment in the beginning.
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CHANGE LOG (0.10.1)
* Gallery system has been fully updated, and now records every single encounter and checkpoint up to the latest stage in the game!
* Base upgrades now available as part of an extensive secondary questline; Sofia upgrades the medical station, and Cassie upgrades the working station for the shelter at Fort Patton. Both girls have two separate encounter types (one gangbang, one lesbian). You can only activate one in the game, but doing either one unlocks both in the Gallery.
* Extensive quest log system added to the game, now actively tracking all objectives and informing you of potential traders as well.
* Main story content altered a bit - you now see Dr. Peters for a brief segment in-between the Jamesway Bridge - Downtown area. Main story does not progress at the moment, as we mainly reworked and back-added content to overhaul O:G a bit.
* Hound Swarm CG set + scene (in Cold Pines) has been added.
* Reptile Swarm CG set + scene (in Jamesway Bridge) has been added.
* Hivemind CG set + scene (in Downtown, Hivemind bossfight) has been added.
* Cassie's base prostitution CG set + scene has been added.
* Cassie's lesbian CG set + scene with Juno has been added.
* Sofia's base prostitution CG set + scene has been added.
* Sofia's lesbian scene CG set + scene with Juno has been added.
* Hiveling behaviour has been fixed; they now work as intended, only temporarily going down, before reviving within 5 seconds. They will permanently be destroyed when the Hivemind is defeated.
* Hivemind fight reworked a little, and the glitch with the gates not opening after the Elites die is fixed. Losing to Elites renders the swarm scene instead of default Hiveling scene.
* New key item, the Flashlight, has been added, and a new darkened environment has also been introduced in several stages of the game. Flashlight is essential, or at least highly valuable, in navigating these areas. Must be powered by Batteries, which can also be found in such areas.
* New pixel-themed font replaces default RMMV font, bringing everything more in-line with the retro graphics for O:G.
* Cold Pines National Park completed revamped, and qualifies as its own independent stage of the game with its own puzzles to solve.
* The Park area of Hamilton Square has been minimized and reworked.
* Weapons UI overhauled with new icon graphics and reloading system; reload no longer automatic, and being attacked cancels out a reload. Rangefinder also added to all weapons.
* Overhauled and fully customised GUI, now including an interactive UI portrait of Juno.
* New Infection system affects the general display of the game when Infection gets too serious, as well as changes the UI portrait of Juno. Minor anti-infection item (Disinfectant) also added.
* Several new items and their corresponding icons added.
* Upgraded portraits and added expressions introduced for Juno, as well as Billy, Donny, Barton (the gunshop owner), Dr. Feinstein, and more.
* Multiple weapons and items sorted, reorganized, and added.
* Text flavour and outdated text in several areas have been changed/corrected, as well several minor tile issues and glitches fixed and removed across the board.
Kuroihana
2019-04-09 15:36:12 +0000 UTCBlack Jesus
2019-04-07 22:37:26 +0000 UTCSupremeGod
2019-04-07 02:08:16 +0000 UTCBlack Jesus
2019-04-05 05:10:57 +0000 UTCEiridium
2019-04-03 14:30:31 +0000 UTCArchitectOfDystopia
2019-04-03 14:19:39 +0000 UTC