SakeTami
voidlesky
voidlesky

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Game Update - Enemy AI

I haven't made a post on the game for a while cause I've been working on this pathfinding for the past 2 weeks lol

The white lines are for debugging, they're the path the enemies are taking (smooth like lube <3 )

The frames are a bit clunky because the gif is 30fps, but as you can see on the top it actually runs at 60 without frame drops which is a big plus since pathfinding is pretty resource-heavy.

My brain is mush right now so I think the next step will be to take a break from the code and work a bit on some concept art <3

Game Update - Enemy AI

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