Sculptor 0.11.0 Release
Added 2020-02-12 05:24:34 +0000 UTCHot off the presses, here is 0.11.0—apologies for the delay on this one. As mentioned elsewhere, I have some plans to shift around my day job work hours to try and avoid having the release date right after my best period for working on it, hopefully avoiding delays.
To make that work, the next release will be a three-week window (as I'll "loose" some time as I reorganise, so two weeks would be pushing it), but hopefully worth it to avoid future delays. That puts the next major release as 0.12.0 with a target date of the 2nd of March. No hard plans yet, but I'm thinking a valentine's day scene might be fun, if a little late.
This release involves some route specific content for each route, alongside some general content. It also includes a ton of fixes for small, persistent bugs.
As always, all feedback is appreciated, so please let me know what you think and what you'd like to see focused on next.
Our artist is working on the first scene artwork, and I'll be sharing some teaser work as soon as I can. No guarantees on when that will drop as we are still figuring out the process and style with a lot of back and forth, but I'll keep you up-to-date.
The android build is still very experimental, and I suspect may be entirely broken on some devices. I'm looking into that, but anyone willing to test it would really be helping if you report any bugs (or if it works!).
No changes to the Patreon patch this release, so you can reuse the same one.
Changelog:
- New Content:
- Added a new scene “Dressing up”.
- Added a new very small scene “Acquisition”.
- Added a new obedience route specific scene “Service”.
- Added a new arousal route specific scene “Spotting” to the plot thread “Hit the gym”.
- Added a new relationship route specific plot thread “Binge”:
- Added a new scene “Not tonight”.
- Added a new scene “And chill”.
- Updates:
- There is now an Android build. This will no doubt have some bugs to work out, so please let me know if you encounter any.
- Some slight rescaling in some old scenes to try and improve balance and pacing.
- Fixes:
- Fix the shop screen (aka: mascara) bug. This also solves an issue with the date scene.
- Fix a bug where the player could incorrectly refer to something after it was destroyed.
- Fix incorrectly addressing protagonists who identity as women as "Master."
- Fix a bug in a scene where the antagonist's penis was checked instead of the protagonist's.
- Spelling/grammar fixes.
Comments
Yeah, that's a bug—it is quite possible you are the first person to get that deep in date-wise. I've tracked down the cause, and have a fix. I'll wait and see if there is a need for a minor release, but otherwise it'll just be in the next update.
2020-02-12 14:35:16 +0000 UTCGot an odd bug while playing when I hit the end of 19 Oct 2018 I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens/datetime.rpy", line 81, in execute File "game/screens/datetime.rpy", line 81, in execute File "game/screens/datetime.rpy", line 84, in execute File "game/screens/datetime.rpy", line 90, in File "game/helpers/04calendar.rpy", line 36, in day_colour File "game/helpers/04calendar.rpy", line 43, in is_holiday AttributeError: 'bool' object has no attribute 'weekday' Got past that by changing 04calendar.rpy def is_holiday(target=None): if target == True: target = date Half Term needs some filler else it's easy money in the bank... $1,500 before it would let me do anything else besides work or waste time $100 Dress and I have $1,500 so it would be nice if I could buy it for them lol
Ditto
2020-02-12 06:35:29 +0000 UTC