SakeTami
Project Mental
Project Mental

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November Plans & Goals

Hey everyone, I hope you're all doing well, and you liked last build. Let me share with you my plans for this month. I have 6 main tasks for upcoming update.

1: Character "Emiko" improvements
(As you could notice in some scenes, model have weird bugs near legs and arms. Same things with face, some facial animations look "Robotic" which is so bad. I'm already working on these improvements. Also, Emiko have filthy and weird looking skin texture that should be fixed, I don't really like result which we have at this moment)

2: Comeback to Real-time hairs "Groom"
As you remember in the Demo of Project Mental, we had fully real-time hairs. But since I was a silly unskilled goose with this super new technic, the result was bad as fuck. But I spent like a week just to learn how to work with "Groom Hairs" and now results are damn great! So I really want to add this to the upcoming build. Basically real-time hairs will be added for Emiko, Rei, Oni.

3: Fluid system (Cumshots, Creampies) Real-time only.

A month ago we had a poll for fluid system, currently I'm on a way to finishing this system, so I hope to share some video with the system presentation soon.

4: Hunger system + basic elements for this.

You could notice in last build that we have HUD with some "Needs" interface elements. What I'm going to add in an upcoming update is - possibility to eat and drink + some small cool things like "using fridge, coffee machine etc."

5: In game world-map

I'm working a few days already to make interactive world map "best example of what I'm doing will be a Sims 4 city maps" In Project Mental you can access this map when leaving home, basically with this map you can check which locations, events, activities will be available for play in the future.

6: Interaction system.

New interaction system. At this moment, interaction with object based on invisible "Boxes" around any object and this kind of method terrible because I don't have freedom in making more interactive stuff like pick-up small things from table to inspect items etc.

The new interaction system will be based on physical line trace.


P.S I will try to post progress report with images + videos for each part of this month plan. And I hope you would like it :)


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