Post launch update
Added 2019-02-16 10:30:47 +0000 UTCMuch thanks to everyone who tried the game!
So the first order of things is a quick name change - It was a working title that I intended to make into my actual title (even got all the banners made!) but turns out someone got there first. But this also means I have a few other titles in-mind ready to go, gonna choose one and change all (all!) the names on my banner/game etc. Tis gonna be a busy day!
Second, I want to talk a bit more about the progression system for the characters, you'll have noticed a few choices in-game that are rather inconsequential right now. They actually trigger the love/corruption values behind the scenes and will lead you down separate paths, we're already store that value in game - just waiting for the chance to use it!
It's not going to be a simple text swap down the different paths, it's essentially a whole different route on it's own with it's own CG etc. Though to get things moving we're going to focus on the corruption path right now, the first 2 updates will be building up to that with the path splintering off around day 6 in-game. The script is still being written as I type so the actual timing might be adjusted a little but that's the plan in general.
Last but not least, I figured that we should totally reward the early Patreons who showed interest in the project, so!
The first 25 patreons will have their names added to the credits list regardless of the level they pledged at.
Thank you so much for your support everyone, we'l get right back cracking right now to making the next update.