Face tracking add-on for Yinglet. Compatible for all face tracking hardware. Optimized for the Quest Pro face tracking, Unified Expressions, blend shapes. These include eyebrows, eyes, cheeks, jaw, lips, and tongue. Extra face tracking control ear and tail movement dynamics. Extra body shape edits for the hips, butt, breasts, bellly, chest hair hide, and hair hide
Test the face tracking with the public demo avatar. https://vrchat.com/home/avatar/avtr_c1fd3f43-dc23-47cb-b61b-392fc303ba09 and https://vrchat.com/home/avatar/avtr_47fdd277-d979-4d0e-8177-9eca75c2e104
2023/06/13 v1.0 - Original Release
2024/01/14 v1.1 - Update VRCFury and face tracking ear control
2024/10/12 v1.2 - Update to Hash Patcher and add toe tracking
2025/02/26 v2.0 - Upgrade to Unified Expressions and add custom body shapes
Patcher only works on the base model FBX, custom models will need the face tracking to be transferred.
Face tracking setups are designed for base Unity packages use caution for existing project, Adjerry91 is not responsible for avatar damages
Launch VRChat Creator Companion
Create new Avatar Unity 2022 project
Add/Import VRCFury to your project https://vrcfury.com/download
Add/Import VRCFT - Jerry’s Templates to your project https://adjerry91.github.io/VRCFaceTracking-Templates/
Import any shaders need for the avatar (Follow Base Avatar Directions)
Import Yinglet - VRChat Template.unitypackage
Import Yinglet_VRCFT_Addon_v2.0_by_Adjerry91.unitypackage
Open Unity, at the top of your Unity window go to “Tools” > “Jerry's Face Tracking” and click the following patches and run
Yinglet Female Patcher
Yinglet Male Patcher
Note - Patcher will fail if FBX has been modified or does not match version of the add-on
Open scene "Yinglet - Jerry's Mod" in "Assets/Yinglet - Jerry's Mod"
2023/06/13 v1.0 - Original Release
2024/01/14 v1.1 - Update VRCFury and face tracking ear control
2024/10/12 v1.2 - Update to Hash Patcher and add toe tracking
2025/02/26 v2.0 - Upgrade to Unified Expressions and add custom body shapes
Adjerry91 face tracking uses VRCFT Templates as the basis https://github.com/Adjerry91/VRCFaceTracking-Templates. The templates are under MIT license, credit is required if parting out animation and controllers.