COMPATIBLE WITH DESCENT INTO AVERNUS, THE ALEXANDRIAN AND SEVERAL OTHER 3rd-Party ADD-ONS












Beneos ist eine Deutsche Firma, daher versuchen wir so viel wie möglich auch auf Deutsch anzubieten.
Here comes the latest release for your adventure set in the Hells. My main goal was to save you as game masters some prep time while giving you and your players a bunch of interactive options, whether you’re playing at the table or online.
So, what’s included? Your players always start on a clear landing page that you can customize title, your own logo, whatever you want. There’s a headquarters where you can place and manage all the party’s characters. Everyone can see at a glance how much HP is left, which quests are still open, and what’s coming up next.
What’s really handy: you can unlock contracts for the group, make soul coins visible one by one, or simply open and close chests as you go. If your group loves Mad Max vibes, there’s a special garage for their infernal war machines, where you can add vehicles as they earn them. All these features are easy to control from the interface, no more digging through notes or remembering who has what.
You’ll also find a big world map with hexes. You can color-code regions (official content, third-party, or your own notes), and the players can explore hell, with or without fog of war however you like. Each important location comes with a journal entry and a summary, so you’ll always know what’s happening where. The idea is to take as much of the organizing off your hands as possible, while giving your players a visual, interactive environment. I hope this makes your game sessions a little easier and helps everyone keep track of the adventure.
Have fun trying it out, and as always: feedback, wishes, or questions - just let me know!
This world map features so many points of interest that I will use as a foundation for designing future content, which I’ll also link directly to the world map as soon as it’s ready. My plan for the future is to distinguish between dark gothic horror moments and brighter, hellish themes, gradually building both the Barovia world map and this map, and continuously spicing them up with other modular expansions you can use in any campaign. That means the pillars of this Patreon will be hell-themed content, gothic horror, and modular content that you can use in any campaign—so there’s always something for everyone, just like always.
2x Animated world maps (1x with all points of interest and 1 more classic version)
6x Animated region maps (one for each area of the world map)
1x Animated landing page with custom title and interactive navigation
1x Animated table scene as the player headquarters with displayable soul coins, infernal contracts, player sheets, and quest tracker
1x Character NPC page to collect all locations and encountered NPCs
1x Animated garage where you can unlock infernal war machines for your players
1x 10-minute music track by our good friend Jon Rob (check out his Patreon for more great tracks)
60x Individual journals for all points of interest from the official module, The Alexandrian expansions, and other quality third-party sources (Adventurers League, etc.)
1x Comprehensive tutorial journal with step-by-step instructions for each page
1x Animated hexagonal player group token

The Monks Active Tile Trigger (MATT) module still hasn’t been updated for V13. This module is responsible for controlling the start and stop of intro sequences on your intro scene. Until it’s updated, everyone on V13 will need to start and stop each intro manually. It’s super simple, but very few people know you can control tiles this way. Below is a short video showing you how to start and stop the intro sequence at will.

This pack is now available via Moulinette or in your master list
➤ TIER 2 DOWNLOAD: VTT All Inclusive + Foundry Ready DOWNLOAD
➤ TIER 1 DOWNLOAD: Just The Files DOWNLOAD
Disclaimer:
Although I work super hard on my standard of quality, this is no official content! This map pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Beneos Battlemaps
2025-09-29 23:35:00 +0000 UTCjohn smith
2025-09-29 22:46:12 +0000 UTCGlorb
2025-08-22 19:58:25 +0000 UTCBeneos Battlemaps
2025-08-22 19:43:27 +0000 UTCBen
2025-08-21 22:59:21 +0000 UTCBeneos Battlemaps
2025-07-21 15:03:14 +0000 UTCAaron Stein
2025-07-21 13:54:14 +0000 UTCAshli Gator
2025-07-21 09:21:10 +0000 UTCAshli Gator
2025-07-21 09:18:11 +0000 UTC