Star Knightess Aura 1.0.0-prerelease-1
Added 2025-01-03 19:58:27 +0000 UTCITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Okay now, before you get too excited by the very long changelog: The main contribution this week are the achievement implmentations by Trihan who busted his ass to finish them this week. With this we are ready for a closed beta test on Steam. I have already invited some individuals, just need to update the steam build tomorrow and we can get started on getting them release ready.

Then, after the big push for last month's release I had half of a vacation week, but also added a couple of things. First of all, the Artifact Workshop has two more artifacts:
Orb Of Air+, which provides you with extra Air (giving more flexibility of dealing with Underwater Areas without entering the Magic Academy) and a +1 to Storm power if Air Bubble II is active (providing you with extra value in case you did enter the Magic Academy and learned the fairly unpopular spell Air Bubble II).
Rage Guard, another status effect negation artifact, that can protect you from the ENRAGED state this time. Effectively cancelling half the effect of the Arms of Wrath curse or negating the demonic spell Ira... but it does mean leveling up the Artifact Workshop to level 8, meaning prioritizing it over the Trademond Workshop, or only reaching it very late-game.
And then, moving on to the epilogue production! I have mostly focused this week on the conceptual work, meaning I have planned out the scenes a bit. During this concept work, I realized that contrary to my claims of the game having only two endings "Victory" and "Defeat/Corrupt", I do believe we need two states for the Victory ending, similar to that of the Corruption Ending. There you can end the game either in a rather despair inducing state or a state of a hopeful note, and I think at least there should be similar states for the Victory Ending. So, here is a rough concept sketch of the flow:

For the most part, there will be one ending flow with optional triggered scenes and variations like with the Corruption Ending. For the final sequence however, there will be two final epilogue scenes. One, Victory Ending A, the other, Victory Ending B. The concrete trigger conditions are not yet clear to me, but I know that it will hinge on whether Aura will stay together with George.
Similar to how the Corruption Ending tracks a Resistance Power and a Demon Power variable, there will be a +George and a -George variable. The former for example will be influenced by the remaining Relationship Points (so the further into the corruption story you are, the more likely you will end with Victory Ending B, logically, right.) But also things like Lewdness and Cheating score will matter on the -George side, so it's possible to also trigger the ending variation without diving too deep into the corruption path, provided Aura has achieved sufficient sexual corruption.
I won't spoil too much about the pink marked event in the flow-chart, what I will say is that I decided to go with an ending where the connection between Earth and Roya is not cut immediately after Aura's victory, but rather fades away with time. So Aura is still visiting Roya, at less frequent intervals, and if certain sex partners are still alive they will trigger said scene. :)

I think that's all I want to say on my further plans on the epilogue, now it's mostly working it down. I did start with the first scene of the Victory Ending Epilogue Start sequence, where you can already kind of see the signals of the ending split. If you reach Appearance Competitiveness, Aura will have some struggles to fully revert back to her old self as some changes just adamantly stick around. Another variation of the scene is triggered if Elizabeth has been corrupted to the point of throwing out George, to show that even with a lot of things being "back to normal", many other things won't just go back with Richard's death.
Alright, that's it for this week, see you next week!
Changelog 1.0.0-prerelease-1 (03.01.2025)
Added epilogue scene Victory Ending 1
Add epilogue variation Victory Ending 1: Remaining mental change effects
Add epilogue variation Victory Ending 1: George family corruption
Added workshop artifact level 7: Orb of Air+
Added workshop artifact level 8: Rage Guard
Updated Title Twitter link to Bluesky
Turned on stepping flag for relationship characters which have mental changes
Added Tactical Advantage to Common States
Added new system changes for achievements
Implemented event to track number of allies at start of Final Battle and at end
Implemented achievement Never Stop Thinking
Implemented achievement This is Worthless!
Implemented achievement So That's What it Feels Like...?
Implemented achievement True Virgin
Implemented achievement Good to be Bad
Implemented achievement What a Bitch
Implemented achievement Swift Demon Slayer
Implemented achievement No Time for Sloth
Implemented achievement No Gods, No Masters
Implemented achievement Bookworm
Implemented achievement Slut for Books
Implemented achievement The Mighty Auro
Implemented achievement The World
Implemented achievement Worthless Corruptor
Implemented achievement Indomitable Will
Implemented achievement Slime Knight Auro
Implemented achievement Drug Enthusiast
Implemented achievement An Apple a Day
Implemented achievement Stumbling Out of the Gate
Implemented achievement So Clumsy
Implemented achievement Say My Name
Implemented achievement James's Folly
Implemented achievement Stolen Valor
Implemented achievement Helpless Trophy
Implemented achievement Megasexual
Implemented achievement Irredeemable Gluttony
Implemented achievement Just the Way He Likes It
Implemented achievement The Nightmare Begins
Implemented achievement A New Perspective
Implemented achievement Bye-bye George
Implemented achievement Festival of Greed
Implemented achievement Fortress of Wrath
Implemented achievement Eternal Day of Sloth
Implemented achievement City of Gluttony and Envy
Implemented achievement Mansion of Lust
Implemented achievement Judgement of Pride
Implemented achievement Knightmare
Implemented achievement All Time in Another World
Implemented achievement Backdoor Entry
Implemented achievement Material Girl
Implemented achievement Star Knightess: Superlative Sleuth
Implemented achievement Good Samaritan
Implemented achievement Most Unprincipled Virgin
Implemented achievement Pet the Cat!
Implemented achievement Adept Adventurer
Implemented achievement Spymaster
Implemented achievement Gold Hoarder
Implemented achievement Skill Mastery
Implemented achievement High Score
Implemented achievement Natural-Born Slut
Implement edachievement Expert Adventurer
Changed Tactical Advantage tutorial message to display on Turn 0 to prevent skipping if one-shotting enemy on low difficulties
Balancing
Added Level 2 Pyromantium to Mount Firestorm Caves 4 and 2 Level 1 Pyromantium to Richard Domain 2
Gave Richard Last Stand Godess Blessing for +125% Attribute boost but reduce base MATK by 20 and MDEF by 100
Changed recipe for Bomb Enhancer+ from 10 Pyromantium to 5 Pyromantium and 5 Ether
Bugfixes
Fixed issues using getAchievement
Fixed typos
Fixed off-by-one of variable check for disabling mental world upon starting Final Battle Event
Fixed Rose and George not having Divine Gifts in Final Battle when skipping Intro
Fixed interaction tutorial only supporting keyboard explanation
Fixed deadlock before Luciela Battle when Paulina betrayel triggers
Fixed broken image on skeleton in Sourthern Forest of Runes
Fixed Demon King Avatar missing stat adjustments resulting from Final Battle implementation
Fixed Security window not showing when teleporting to Clockwork Forest
Fixed passability issues in Clockwork Tower F3
Fixed Aura portrait not appearing in Artificer post battle event
Fixed Barrier and Build Bot not unlocking in compendium
Fixed pillars at Clockwork Tower door being above characters
Fixed some existing saves having an incorrect progress variable value for Artificer log
Fixed being able to use skills on obstacles if skill type is sealed
Fixed Desmond appearing in Richard's domain if player has not completed Entertainment Magic
Fixed characters unable to take drugs still being able to use some Blue Sugar variants
Fixed passability issue in Northern Mountain Ranges
Fixed Slay the Demon being marked as complete if you took the deal from Shirleen then beat her in a rematch
Fixed tile priority issue in Forest of Runes
Fixed Clockwork Forest compendium thumbnail being in the wrong place
Fixed Aura referencing Black Priestess interaction at Northern Mines domain without having spoken to her
Fixed passability issue in Clockwork Tower F1
Comments
I beat the final boss, but only by cheating so incredibly much that I can't imagine ever beating it without the cheating mode. There needs to be a truly easy mode... :(
Buster4MC
2025-01-06 05:08:58 +0000 UTCI remember putting in around 200 days (in-game) in a playthrough in 0.20 and haven't really played since then. I can only imagine how much the game has changed, so glad this project was never abandoned
Flux
2025-01-04 10:10:12 +0000 UTCbtw will we need to rebuy it on Steam? I'm fine with that - the product I paid for years ago is very different from the product that is on Steam. I would love for some sort of coupon, but in the end, you should price the game what *you* think the game is worth and people would pay for.
Feng Lengshun
2025-01-04 04:37:40 +0000 UTCI would love for a Fallout-style mini-snippets at the end -- the game was developed for quite a while, we've gotten quite attached to certain outcomes. I would love if it's somewhat reflected at the end even if they don't get a dedicated ending branch...
Feng Lengshun
2025-01-04 04:36:13 +0000 UTCWow are we really nearing the end already it feels like just yesterday when i was introduced but it was all the way back in 2022???? Holy crap. Big congrats on getting this far everyone has worked so hard on this
Forest Collin
2025-01-03 20:26:54 +0000 UTC