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Star Knightess Aura 1.0.0-prerelease-1

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Okay now, before you get too excited by the very long changelog: The main contribution this week are the achievement implmentations by Trihan who busted his ass to finish them this week. With this we are ready for a closed beta test on Steam. I have already invited some individuals, just need to update the steam build tomorrow and we can get started on getting them release ready.

Then, after the big push for last month's release I had half of a vacation week, but also added a couple of things. First of all, the Artifact Workshop has two more artifacts:

And then, moving on to the epilogue production! I have mostly focused this week on the conceptual work, meaning I have planned out the scenes a bit. During this concept work, I realized that contrary to my claims of the game having only two endings "Victory" and "Defeat/Corrupt", I do believe we need two states for the Victory ending, similar to that of the Corruption Ending. There you can end the game either in a rather despair inducing state or a state of a hopeful note, and I think at least there should be similar states for the Victory Ending. So, here is a rough concept sketch of the flow:

For the most part, there will be one ending flow with optional triggered scenes and variations like with the Corruption Ending. For the final sequence however, there will be two final epilogue scenes. One, Victory Ending A, the other, Victory Ending B. The concrete trigger conditions are not yet clear to me, but I know that it will hinge on whether Aura will stay together with George.

Similar to how the Corruption Ending tracks a Resistance Power and a Demon Power variable, there will be a +George and a -George variable. The former for example will be influenced by the remaining Relationship Points (so the further into the corruption story you are, the more likely you will end with Victory Ending B, logically, right.) But also things like Lewdness and Cheating score will matter on the -George side, so it's possible to also trigger the ending variation without diving too deep into the corruption path, provided Aura has achieved sufficient sexual corruption.

I won't spoil too much about the pink marked event in the flow-chart, what I will say is that I decided to go with an ending where the connection between Earth and Roya is not cut immediately after Aura's victory, but rather fades away with time. So Aura is still visiting Roya, at less frequent intervals, and if certain sex partners are still alive they will trigger said scene. :)

I think that's all I want to say on my further plans on the epilogue, now it's mostly working it down. I did start with the first scene of the Victory Ending Epilogue Start sequence, where you can already kind of see the signals of the ending split. If you reach Appearance Competitiveness, Aura will have some struggles to fully revert back to her old self as some changes just adamantly stick around. Another variation of the scene is triggered if Elizabeth has been corrupted to the point of throwing out George, to show that even with a lot of things being "back to normal", many other things won't just go back with Richard's death.

Alright, that's it for this week, see you next week!

Changelog 1.0.0-prerelease-1 (03.01.2025)

Balancing

Bugfixes

Comments

I beat the final boss, but only by cheating so incredibly much that I can't imagine ever beating it without the cheating mode. There needs to be a truly easy mode... :(

Buster4MC

I remember putting in around 200 days (in-game) in a playthrough in 0.20 and haven't really played since then. I can only imagine how much the game has changed, so glad this project was never abandoned

Flux

btw will we need to rebuy it on Steam? I'm fine with that - the product I paid for years ago is very different from the product that is on Steam. I would love for some sort of coupon, but in the end, you should price the game what *you* think the game is worth and people would pay for.

Feng Lengshun

I would love for a Fallout-style mini-snippets at the end -- the game was developed for quite a while, we've gotten quite attached to certain outcomes. I would love if it's somewhat reflected at the end even if they don't get a dedicated ending branch...

Feng Lengshun

Wow are we really nearing the end already it feels like just yesterday when i was introduced but it was all the way back in 2022???? Holy crap. Big congrats on getting this far everyone has worked so hard on this

Forest Collin


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