Setting up a calendar for the plans... and hey, welcome you and me to this Patreon Adventure!
Added 2024-12-02 04:00:24 +0000 UTCNow that I have the Patreon up and running, I'll need to schedule work times for each one of the tiers.
Yes, tiers in plural, this means new tiers will be added or existing ones will be edited on the short future, all to adjust to the number of patreons or future projects.
As for now, I'll keep it simple:
For the Workshop Tier, simple and straightforward:
I'll be preparing a render every week (this can be either a set of pictures or a simple animation), and the results will be posted to the public galleries after a month.
For the Game Studio Tier, is a bit more complicated:
progress of the game will be posted to the public, minus the "interesting details" (yes, suspicious quoting there, I know... you'll see what I mean with that, bear with me).
Anyone on this tier will have access to the game on their Beta stages, and Early Access to the full product. The final product will be launch after a month of completition.
Now, I will say this upfront: Progress of whatever game project will really depends of the number of patreons: the more patreons supporting, the more time I can focus on the present project. This, however, is subject of limitation to keep my time balanced: I do also need to respond to commission work, and the other tier of the list.
I do love hearing about your thoughts, but here's is where I have to keep scope creep at bay or out of the way: suggestions and ideas are more than welcome, but is up to me to choose what goes inside the final release of each game.
Now, I'm always interested in hear about people's thoughts: ideas, suggestions, reviews and critiques are welcome here; for the long time fans, you all know I am always listening to my followers.