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Dragna's Blog: How to Run Internal Arcs (Internal Arcs Pt. II)

Internal Arcs Series
Part I: External & Internal Arcs
Part II: How to Run Internal Arcs

How to Run Internal Arcs

Last week, we talked about internal arcs: what they are, why you might choose them over (or in combination with) an external arc, and what they might look like in fiction. This week, we're going to examine how internal arcs can actually be executed, and by whom.

Let's start at the beginning. An internal arc, like any narrative segment, is driven fundamentally by a dramatic question: a goal and a set of stakes conveyed by an inciting incident. In an external arc, dramatic questions are pretty straightforward—in A New Hope, it’s: "When the Empire kills Luke Skywalker's aunt and uncle while hunting for R2-D2 (inciting incident), can Luke make his way to the Rebellion and destroy the Death Star (goals) in order to defend the Rebellion and the galaxy (stakes)?"

However, as we discussed in last week's post, there's a second, deeper, internal arc happening concurrently with the external arc—and a dramatic question to go with it. We might frame it like this: "When Luke learns that his father was a Jedi (inciting incident), can he accept his legacy and learn to trust in the Force (goals) in order to destroy the Death Star (stakes)?"

Note the interplay here: the stakes of the internal arc are the resolution of the external arc. Put differently, an incomplete internal arc is an obstacle to completing the external arc; until the internal arc is complete, the protagonist (due to, e.g., an internal flaw or fear) cannot successfully complete the external arc. By completing the internal arc, the protagonist achieves self-actualization and wins the right to win the external arc; by completing the external arc, the protagonist communicates that self-actualization to the world.

This leads, in turn, to a simple model for building internal arcs:

Above all else, remember: unlike an external arc, whose goal, stakes, and beats are set by the DM, an internal arc is owned by the player who created it. At best, you (the DM) are its facilitator; the player is the master.


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