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Dragna's Blog: The History of the Fanes (Fanes Part I)

Note: As I discuss at the end of this devblog, I'm trying out an experiment: rather than posting big devblogs infrequently, I'm trying to see whether I can put out more, higher-quality content by posting shorter devblogs more regularly - as frequently as once a week, if my schedule allows. (I'd love to hear your feedback on this approach, especially if I'm able to keep to a reasonable schedule moving forward.)

This particular blog is Part One of a multi-part series breaking down how I approached the Fanes in Re-Reloaded; I hope you enjoy!

This is Part I of a multi-part series. You can read the other parts of this series below:

Part I: The History of the Fanes
Part II: Why Bring Back the Fanes?
Part III: Reinventing the Fanes

The History of the Fanes

Curse of Strahd has, among other unexplained mysteries, two sets of standing stones:

The "ancient folk" who erected these stone circles are described as "an ancient tribe of berserkers that once lived in the mountains," from whom the modern-day Strahd-worshipping druids and berserkers are descended. According to Muriel Vinshaw, "the druids of Yester Hill . . . turned away from their ancient beliefs to worship the devil Strahd."

These two sets of standing stones are, functionally, new additions made by Curse of Strahd to the Ravenloft canon. However, the stones and their history bear a clear resemblance to the three Fanes of Barovia, first introduced in 3.5's Expedition to Castle Ravenloft:

Notably, each of the three fanes is tied to a saint of the sun god Pelor: Saint Markovia is "a priest in the church"; Saint Bogdan "was consecrated to Pelor"; and Ecaterina was the founder of a "convent[] near Barovia" who "sought to martyr herself . . . so she could see Pelor."

It's not entirely clear whether Markovia, Bogdan, and Ecaterina are the "ancient saints" that "dwelt in the valley long before Strahd's coming": Markovia "advanced on Castle Ravenloft" in a revolt against Strahd and Ecaterina "was captured and buried alive in a prison below Castle Ravenloft". However, whether Markovia, Bogdan, and Ecaterina are (due to unclear text) the "ancient saints" who created the Fanes or, more likely, modern-day saints whose remains are sufficient to restore them, the Expedition Fanes themselves are clearly tied to the (vaguely Christian) faith of Pelor, the Greyhawk deity of life and light (who in other editions would be replaced by Lathander, the Faerunian greater god of dawn, birth, spring, and renewal, or the "Morninglord"—an epithet that, in the Forgotten Realms setting, refers both to Lathander and Amaunator, the Netherese solar deity of order, the sun, law, and time).

In other words, the fanes—though ancient—exist in the "timeless present" that so much of D&D exists in: there were saints of the Sun God building fanes in the wilderness two thousand years ago, and there will be saints of the Sun God building fanes in the wilderness two thousand years from now. There's nothing, fundamentally, separating the "ancient saint" of the Forest Fane from Saint Markovia, or separating Saint Markovia from the priests that might dwell in Barovia today.

The gameplay of Expedition's Fanes tells a simple, almost Biblical story: Once, three ancient saints created holy sites dedicated to the Christian-like Sun God. Then, Strahd came, used dark magic to claim their power as his own, and set three hags to guard them. Now, the players must either "kill" the fanes (by killing the three hags), "sever" the fanes (by defeating the corrupted relic), "protect" the fanes (by placing the three holy relics), or "restore" the fanes (by standing vigil through the night).

Curse of Strahd, however, removes these "ancient saints." Instead, three factions significantly predate Strahd's arrival in the valley: (1) the wizards of the Amber Temple; (2) "King Dostron the Hellborn," "an ancient ruler of [the] land" who "claimed descent from a duke of the Nine Hells" and whose ruined fortress provided the foundation for Castle Ravenloft; and (3) the "ancient tribe of berserkers" that dwelt in the Balinok Mountains and raised the two sets of standing stones. Rather than being a fallen holy land waiting to be redeemed, the valley of Barovia is an older, more complex place previously occupied by an arcane society, a militant conqueror, and an indigenous tribe.

Although Barovian priests and scholars claim that the megaliths near Old Bonegrinder were erected in honor of "the Four Cities," "the cities of paradise where the Morninglord, Mother Night, and the other ancient gods first dwelled," the druids—the descendants of the indigenous "mountain folk" of the Balinok Mountains, who "turned away from their ancient beliefs to worship the devil Strahd"—never share the history of their ancient religion. At best, the Barovians have an incomplete picture of the ancient tribe's faith; at worst, the Barovians are unreliable narrators, whose own religious convictions blind them to the "ancient beliefs" that the tribe once practiced.

So what were these ancient beliefs? Why did the druids give them up? And how (and why) might Reloaded use these sets of standing stones to bring the fanes of Expedition to Castle Ravenloft forward to Curse of Strahd?

I'm trying to get into a habit of posting shorter devblogs more regularly, so I'll answer each of these questions in next week's blog (since this one has already passed 1.5k words). Stay tuned!

Comments

Glad you like it! Hope you enjoy the most recent one as well :)

DragnaCarta

Enjoyed reading through this! Thank you!

Eryn

Aww, thank you! Glad you enjoyed :)

DragnaCarta

Excellent! Fingers crossed that I can stick to it.

DragnaCarta

Glad you enjoyed, and thanks for reading! Hope you continue to enjoy the rest of this series :)

DragnaCarta

Amazing description and recap of a lot of material. Truly a piece of a greater masterpiece.

Grumse

I think the shorter, more often updates are a great idea.

Arthur Thomas

This is great, exactly what I needed. Thanks! And I'm good with shorter devblogs is fine with my shorter attention span. :)

Rick


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