Thankyou for your continued support and patience! As of today, our programmer for the Aylie project breached and terminated their own contract. Essentially taking all previous payments beyond the most recent and running with no usable code or build to speak of.
This is particularly frustrating for myself and Kabier as the programmer has declared bankruptcy, meaning getting our investment back is unlikely unless we take it to court. This programmer was not a member of the furry community and had little to no red flags beyond strong political opinions, wanting those opinions depicted in the game itself.
Finding reliable programmers has become highest priority as the positions we offer attract scammers, leaning on their lack of reputation to get away with it, to little to no fanfare.
As a result, we are shifting our attention strictly to programmers that already have a publicly visible history of completing games. Be it Nutaku, Itch.io or other distribution platforms. It is also ideal that they have their own Patreon or crowdfunding source, meaning the fleecing of game development has direct consequences on their own business opportunities.
Fortunately, so far we have a couple of potential developers that may be interested in a joint business venture. One has developed graphic novels for Nutaku (Meaning a potential Amorous sequel), and another doing NSFW beat 'em ups (Bare Backstreets Reboot). We are going to keep our team as small as feasibly possible to reduce the amount of bad actors crippling our development efforts. It may be some time before these developers are free from their current projects. In the mean time, we will be using our Patreon support to invest further into Zbrush, Toon Boom, Spine and other asset production software to alleviate staff positions and to allow myself and Kabier to cover as many bases as possible.
We do not want another development cycle such as Amorous that took as long as it did to update due to these types of individuals. We want to be able to be able to achieve reasonable update intervals with a steady, consistent content release schedule where supports can clearly see what their pledges are going into.
I personally, am extremely passionate about making furry games happen and am willing to take as many hits as necessary in order to achieve that goal.