Sooo, lets keep looking into the process of creating my 3D characters. Last time we focused on pure modeling, so here I wanna give you a overview to how you can pretty simply texture the character to look a bit 2D. As I create these to only be used as reference when 2D animating, I will take shortcuts and make things slightly less clean than if I were to render this as my final thing.
Something I also think we can explore in future episodes is how I eventually animate the character and then sort of Rotoscope my drawings on top of it.
I like using a lot of different techniques when it comes to animation. I am absolutely no purist that thinks one way is the only way. I think sometimes straight up 2D animating is the way to go, and then sometimes taking a 3D approach aids the workflow a lot. I think knowing when to use what method to make the best final image is the key.
If you have any questions on some of the steps I take then feel free to comment below.
Greg Beaudry
2021-01-27 07:15:03 +0000 UTCGreg Beaudry
2021-01-27 05:27:41 +0000 UTC