In this video I wanted to show you guys something a bit more beginner friendly. Even though simple UV mapping is something quite fundamental, I think many might not know fully how to use it. It is something I didn't start looking into until relatively recent.
I think this has gotten a lot easier in the latest versions of C4D. Not sure if you could do all this in older versions but I really love texturing my objects by selecting polygons, looking through the correct camera angle and then using frontal projection to uv unwrap those selected polygons. It just make so much sense and makes the process quite enjoyable.
Instead of unwrapping and exporting some super clean uw map I can instead just paint a texture in Photoshop that has all the elements I imagine I will need and then in C4D grab the bits that works best out of that texture.
I hope this is something you guys find interesting even though it might be a bit basic. I am not sure what your level in these software's are. Would be really interesting to hear what software's you guys use. Also please feel free to suggest other topics I can cover in upcoming videos.